Hey, this is really terrific! Extremely impressive, especially the fact it's so small (code size). This expresses a real retro sensibility that most "retro" style games miss: pixel art shouldn't take up megabytes of space.<p>I think you should do something with this. You've actually got something you could spread far and wide, in this. It's shocking how few Web-based MMO experiences there are like this. This is the point where I say "quit your day job." Unless this is your day job.<p>To whit: such a small MMO could become a nice little business for you. People will pay for cosmetic stuff, and they love to idle in virtual worlds...
It seems that this started in 2010:<p><a href="http://www.aberoth.com/whats_new.php" rel="nofollow">http://www.aberoth.com/whats_new.php</a><p>Comments from other people trying out the game are hilarious:<p><pre><code> - I was alive once... it was awful
- This is way better than GTA
- How do I give you my money
- Which way's the strip club</code></pre>
Where can I read more about the technologies used? I'm especially interested in how you are using WebSockets to achieve such smooth real-time. I was always under the impression that WebSockets was unsuitable for multiplayer games like this.
Um, when I try to access the site, I get this:<p><a href="http://gyazo.com/8b0d0be033b42c789cbfde821fc7a7e1" rel="nofollow">http://gyazo.com/8b0d0be033b42c789cbfde821fc7a7e1</a><p>For posterity's sake, I'll explain the image: it's Norton blocking the site, citing an <i>extremely</i> vague 'drive-by download' threat:<p><a href="http://safeweb.norton.com/report/show?url=http:%2F%2Faberoth.com%2Findex.php%3FjsClient=1&product=NIS&version=20.4.0.40&layout=OEM&lang=0901&source=toolbar" rel="nofollow">http://safeweb.norton.com/report/show?url=http:%2F%2Faberoth...</a><p>The site owner may want to get in touch with Symantec to figure out what's going on.
Would like to see:<p><pre><code> - Mining
- Auction House
- Scripting language
- Player driven economy like crafting
</code></pre>
You will eventually need some kind of gold sink to balance out the inflationary nature of in game currencies.
The title is somewhat misleading; looking at the javascript it appears that the client is just rendering rectangles in the end. Everything is server side. This is a really novel approach and the author has done a fantastic job!
This is amazing.<p>I shared this with my stepdad and his friend,
and we started talking about retro-gaming and
how things were in the 80's-90's with gaming.<p>I hope to see this hit Steam :)
Is this open source by chance? I'd love to see an un-obfuscated version and the server side code (I'm assuming there has to be at least some?)