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How one ex-game developer helped grant Batkid's wish to save Gotham City

1 pointsby galaktorover 11 years ago

1 comment

galaktorover 11 years ago
One interesting bit from the article:<p>----------------------------------------<p>The Johnstons&#x27; involvement in creating Miles&#x27; Batman adventure went beyond designing his crime-fighting escapade and convincing friends to play supervillains. Sue&#x27;s engineering background and EJ&#x27;s software expertise combined to help create an array of props, from The Riddler&#x27;s Device — to which Sue was bound and gagged in her role as the damsel in distress — to the wrist-mounted projector that Batman wore.<p>&quot;We knew that Miles really liked the gadget side of the Batman character,&quot; said Jen Wilson. &quot;EJ took that to heart and thought about it, trying to make that part of the experience ... We wouldn&#x27;t have been able to do anything like that without him.&quot;<p>&quot;Everything that I did, Sue and I worked on together,&quot; EJ said. &quot;She has all the really good shop tools and the experience using them. Everything we ever do is a collaboration.&quot;<p>(Step-by-step details on how those props were built are available at Instructables, uploaded by Eric [0] and Sue Graham Johnston [1].)<p>[0] <a href="http://www.instructables.com/member/LabRat/" rel="nofollow">http:&#x2F;&#x2F;www.instructables.com&#x2F;member&#x2F;LabRat&#x2F;</a> [1] <a href="http://www.instructables.com/member/HotSharpToxic/" rel="nofollow">http:&#x2F;&#x2F;www.instructables.com&#x2F;member&#x2F;HotSharpToxic&#x2F;</a>