I have always wanted an interface like this on Linux. You damn fancy Mac hipsters and your single attractive UI library and your "just works", get offa my lawn! <i>waves ancient GTK+ shotgun</i>
Congrats on your 1.0 release!<p>I hate to nitpick, but I assume you want some feedback, right?<p>On your screenshot, <a href="http://openemu.org/img/controls-prefs.png" rel="nofollow">http://openemu.org/img/controls-prefs.png</a> , you appear to be missing an option for the B button. Also, I know this is hugely a personal preference, but the wood grain makes reading the text quite a bit more difficult for me. Now that Jony Ive's been removing skeuomorphism in OS X and iOS, it might help consistency to remove and/or tone that down, possibly?<p>The scrollbar to see the starter pack games does not work with my browser (Firefox 17.) I can't click it, use arrow keys, or anything of the sort.<p>Aside from that, it looks really great! I'll try it out when I boot over to OS X again.<p>Happy to see another project interested in game libraries and auto-mapping gamepads! This will definitely be my top multi-emulator recommendation going forward.<p>I would like to ask where you're getting your box art from, and what you do when box art isn't available? (eg no way you have box art for Super Mario World + All-Stars, as it never had a box; and you probably don't have any for obscure Japanese titles, I am guessing.) Also, if you support Japanese boxes, how do you handle the orientation differences between US (horizontal) and JP (mostly vertical, some horizontal)?<p>Lastly, how do you handle multiple identical controllers plugged in at once? It seems that most USB gamepads lack the serial# field, so the only way to uniquely distinguish them is by USB port# + vendor ID + product ID combined. The downside there is if you move a gamepad to another USB port, the mappings need to be updated again.
It's open source. You can find the source at their Github: <a href="https://github.com/OpenEmu" rel="nofollow">https://github.com/OpenEmu</a>
I'll be sticking to the original emulators used for now. So far I've had several crashes, many games aren't detected, and control configuration has layout errors/doesn't work (keyboard controls don't respond in game). Furthermore many features in the original emulators are not present - rewind and fast forward, quick save/quick load keyboard bindings.<p>I really appreciate the effort but for now the drawbacks far outweigh the advantages (mainly a nice library interface). I've checked in on OpenEmu over the years and hope to use it in the future.
For those who use Steam, Ice (<a href="http://scottrice.github.io/Ice/" rel="nofollow">http://scottrice.github.io/Ice/</a>) will automatically create "non-Steam game" entries for your ROMs.
Ah yes. Cheers and congrats on this, I've been watching you guys since almost the beginning. Have been enjoying OpenEmu on my Air and advocating to as many people I know who are also on OS X and love emulation.<p>I <i>really</i> want to contribute, but that will have to wait til next year when I'm a bit more acquainted with Obj-C.
Hey,<p>I've just installed OpenEmu on OSX 10.7.5.<p>It scanned for my PCE roms and then crashed. When I relaunch I get this prompt: "Restore Windows" and two choices "do" or "don't".<p>Both don't work. It quits. There's not even a crash report.
OpenEmu is a game emulator for Mac. Retroarch <a href="http://themaister.net/retroarch.html" rel="nofollow">http://themaister.net/retroarch.html</a> has existed for ages though.
What's different about this?
I generally like this, but it needs to ditch the weird animated background of the first-startup screen and the wood-grain background of the control settings screen.