It's a open source RTS (real time strategy) game similar to the Age of Empires game series. It's great that 0 A.D. is coming along fine :)<p>Microsoft closed Ensemble Studios (the maker of Age of Empires). And EA canceled "Command & Conquer: Generals 2" as of October 29, 2013.<p>Sadly, beside Star Craft 2 (its SciFi theme is not for everyone) no triple-A RTS games are in active development :( Back in 2000 there was the last RTS hype and one had troubles to find a new roleplaying game.<p>As more and more players are moving back to PC/notebooks and tablets that all have better navigation interfaces than the bad controllers, I hope RTS games come back :)
I like it. I went into it completely blind, not knowing what I would get.<p>The display felt like it was making the units, buildings and scenery seem too small and I was often squinting. This caused tension to build up in my neck and head, which caused some frustration.<p>Although it feels low-energy, it's fast paced. I had 1 wave that I could repel but they almost wiped out all of my units. The 2nd wave sure did.<p>It wasn't totally obvious that I could upgrade units through buildings, but I got that much eventually. The resources are up in the upper left hand. I guess I need 3 resource types? Not quite sure what the elephants were for or how to get them to offload.<p>Couldn't tell if there was advantage to one race over another.<p>Over all it was kind of fun. I think i'll play again.
This is written using an OOP language - C++<p>I was always fascinated at games like this one as to how perfectly they are a use case to OOP paradigm. All objects are sharing a common object, and the player can create, destroy objects, do stuff on the objects ( call their methods ). Objects can upgrade to different versions. Objects exchange information with themselves or even battle among themselves! Really cool perspective, isn't it?
Heard the hype about it so I thought I'd check it out. Pretty cool for open source.<p>If you have trouble using this release on Macbook Pro with Retina display (OS X 10.8+), the following worked for me:<p>1. In Displays preferences, scale down the resolution (so text is bigger) by one setting.<p>2. Run the game. For me, it appeared, full-screen, in a small portion of the screen on the bottom-left side. When I moved my mouse above that portion a few inches, I figured out how to get the game to think my mouse was over the buttons (fortunately they have hover effects). I had to move the mouse to a Y-position a few inches up on the screen from where the button actually appears (but the X-coordinate was correct).<p>3. Adjust the settings so the game runs in Windowed mode. Save setting and close the game entirely.<p>4. Return resolution to normal.<p>5. Re-run the game. Worked fine then.
It looks neat, but the performance was bad enough that I couldn't play it.<p>To mention another decent open source strategy game project, I'd say Widelands is to Settlers what 0 A.D. is to Age of Empires.<p><a href="https://wl.widelands.org/" rel="nofollow">https://wl.widelands.org/</a>
I tried this alpha out with a friend, it seems like the multiplayer is completely broken, each time we start a match we get out-of-sync errors and can't play. I wonder if this has to do with trying to play using linux and OS X
Any time I start looking through the source code of one of these games, I wonder how I get paid in the same realm (sometimes even more) as a meager UI developer than these guys doing "real" engineering. Makes me feel dumb, but also intrigued and intellectually stimulated. I'd like to become a better programmer someday, so I could understand this code.
That really look great on video, I definitely will have to check this.<p>I started playing the first Age of Empires such a long time ago. After Age of Titans (my favorite of all -- the God powers added a lot of fun), I didn't like as much the new ones.<p>Being an average player, I got the most fun watching recorded games from top notch players, so I hope this will be a feature if not in there already.