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Apple: $10B In App Store Sales In 2013, $15B Paid Out To Developers To Date

58 pointsby ibsathishover 11 years ago

7 comments

thirdsightover 11 years ago
Well my $50 of this was blown on my wife and kids&#x27; 3 iPads buying in app upgrades for apps that were supposedly free but weren&#x27;t and paying cash for apps that supposedly block ads but don&#x27;t and apps that transfer files that don&#x27;t work. Oh and games that crash all the time.<p>I suspect this is the case for a chunk of that $10B.<p>Really not impressed with the whole ecosystem and will not be investing further in it.<p>Edit: to clarify. They didn&#x27;t buy the apps, I did. No in app purchases were made at all by anyone. The reviews are hopeless - unlike amazon for example there are no reviews or ratings of the reviews so you cant determine the difference between idiot reviewers and idiot developers until you&#x27;ve paid for it. Ad blocking is to stop the piles of malicious and idiotic pages forcing popups and apps down on you like its 1998 again. User alexpenny found a reference to this below - thanks: <a href="http://techcrunch.com/2014/01/06/shady-app-install-ads-are-automatically-redirecting-mobile-users-to-app-store-google-play/" rel="nofollow">http:&#x2F;&#x2F;techcrunch.com&#x2F;2014&#x2F;01&#x2F;06&#x2F;shady-app-install-ads-are-a...</a><p>Edit 2: it appears HN has limited my efforts to defend myself in replies...<p>Edit 3: this is happening only on iOS devices. I don&#x27;t have any android devices. This does not happen on any of my desktop machines running Firefox + AdBlock Edge. In fact I get no popups or install attempts at all and never have done.
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davidjgraphover 11 years ago
I think there&#x27;s two, pretty obvious, ways to look at any marketplace, as the consumer or the producer. Yes, consumers complain about the x,y and z aspect of everything and anything in every marketplace.<p>But as a creator of software, you can&#x27;t deny the figures. Compared to all other marketplaces, both business to consumer and business to business, far more revenue flows through Apple&#x27;s, that&#x27;s clear to see.<p>You have to be affected by this as a producer. Although, there&#x27;s clearly heavy competition and marketing is tough and expensive, there&#x27;s a lot of money that can technically be made.<p>I suspect the total Android marketplace revenues are accelerating quite hard also, but this underlines another thing I&#x27;m beginning to see with marketplaces, B2C can work, B2B seems much, much harder.<p>I&#x27;ve seen in two B2B marketplaces, Atlassian&#x27;s [0] and the Google Apps Marketplace [1] that the majority of customers of the core products stick to that core product and avoid third-party products from the respective marketplaces (that&#x27;s a gut feeling for GAM, there are some figures for Atlassian I saw end of last year confirming that). I seem to remember Atlassian saying about $10M had been paid out to devs up to last October.<p>Yes, I know that businesses have far higher thresholds to trust third-party additions, but I can&#x27;t help feeling that if you&#x27;re creating a product whose main channel will be a marketplace, to favour B2C over B2B. I&#x27;m always saying to think about B2B sales more, the margins are way better, generally, but this is the first exception I&#x27;ve found.<p>The AWS marketplace [2] is something of a hybrid of the two modes. Anyone have much experience of it? I&#x27;ve never used it myself.<p>[0] <a href="https://marketplace.atlassian.com/home/confluence" rel="nofollow">https:&#x2F;&#x2F;marketplace.atlassian.com&#x2F;home&#x2F;confluence</a><p>[1] <a href="https://www.google.com/enterprise/marketplace/" rel="nofollow">https:&#x2F;&#x2F;www.google.com&#x2F;enterprise&#x2F;marketplace&#x2F;</a><p>[2] <a href="https://aws.amazon.com/marketplace" rel="nofollow">https:&#x2F;&#x2F;aws.amazon.com&#x2F;marketplace</a>
sz4kertoover 11 years ago
$15B paid out to developers, while the ecosystem is the one what keeps an $500B company on the top - this does not seem to be that much.
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smackfuover 11 years ago
The rise of in-app purchase seems like quite a threat to Apple&#x27;s ecosystem. If the app is free and cross-platform, and you can buy the in-game currency on whatever device, Android or iOS, where&#x27;d the lock-in go?<p>And since pretty much the whole top-grossing list is free with in-app-purchase, that is definitely where most of this money is.
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salientover 11 years ago
Next year Android is poised to have a <i>1.9 billion</i> user base [1], or roughly three times that of iOS, and the difference is only going to get bigger as Android with its higher penetration reaches new markets.<p>I think Apple&#x27;s ecosystem will inevitably fall to second place in 2 years time, when all developers wake up to the fact that Android will be by far the world&#x27;s largest platform (and yes, it should be better paid, too, by then, as it already almost caught up with Apple in revenue&#x2F;app).<p>[1]- <a href="http://techcrunch.com/2014/01/07/gartner-2-5b-pcs-tablets-and-mobiles-will-be-shipped-in-2014-1-1b-of-them-on-android/" rel="nofollow">http:&#x2F;&#x2F;techcrunch.com&#x2F;2014&#x2F;01&#x2F;07&#x2F;gartner-2-5b-pcs-tablets-an...</a>
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mrfusionover 11 years ago
What does this work out to per developer? An average? Is there still a way to make significant money selling apps?
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jokoonover 11 years ago
Look how awesome apple is, and to argue about that, I&#x27;ll just show how much money it&#x27;s passing around !<p>I don&#x27;t really understand how relevant that is to the HN crowd, really.<p>People already have a $400 iPhone, with an expensive data plan, of course they&#x27;ll buy whatever it&#x27;s compatible with.<p>If you sell glitter, there&#x27;s no limit but the stars. People will buy anything if it&#x27;s under $10, so no surprise if so many people have iPhones.<p>What I&#x27;ll always criticize, is the real amount of innovation that surrounds the iPhone and the software that it runs. Of course it pays developers, but an iPhone is just a very small wirelessly internet connected computer, with a dedicated software store, and a short battery life. The software is the same if not worse. The only difference is that Apple just had a business model for an app market, and to be honest, compared to what freeware and open source already offers, it doesn&#x27;t feel attractive.
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