Quite prominent grafiti in the first demo says: "F*ck Cracow's police" but in polish and without asterisk.<p>We are not very PC in Poland.
Seems like 2014 might be the year of photogrammetry, between this and the Microsoft thing posted a few days ago.<p>There's a lot of VERY impressive photogrammetry software out there - see <a href="http://en.wikipedia.org/wiki/Photogrammetry" rel="nofollow">http://en.wikipedia.org/wiki/Photogrammetry</a> - but it hasn't really made it into the mainstream yet.<p>Incidentally, one of the big uses for this tech will be the heritage / museums industry. They're very big on photogrammetry for capture and display.
I can't imagine this technology is directly adaptable to video games. These videos seem to be pre-rendered which isn't going to help in video games. You won't be able to kick any of that trash around or break a window. It might be helpful for architecture purposes depending on how it is implemented. I guess I'm just not super-impressed without seeing how it is done.
What I found most fascinating was the degree to which detail increases when the entropy of human constructs increases without intervention. Eventually this aspect will reverse and it will all become homogeneous. What actually is this thing that first increases and then decreases when a highly ordered system progresses into disorder?