To the original author: you might want to consider your marketing. I've never heard of your app, and it's the exact kind of game I like.<p>I'm not impressed by your site, either, because it does practically nothing to sell me.<p>Your giant header graphic says nothing at all about the game.<p>The actual name of the product is hard to read and in a poor location (not to mention, unremarkable).<p>The headline "Streaming Color Studios Presents" is useless, because I neither know who you are, nor do I care.<p>The screenshot is cuteish, but not compelling enough on its own. The app honestly looks too busy, and busy in a chaotic way, not in an awesome multilayered way like Stone Loops of Jurassica.<p>"Now on the App Store!" may be impressive to you, but it's not to anyone else.<p>Your call to action is practically hidden because it's light grey on a light grey cloud, and the smallest thing there. The whole banner isn't clickable, which is, if you ask me, insane.<p>On your main page, on my 30" monitor, WHAT Dapple is isn't even above the fold. And I keep my browser size about 85% of the vertical height of my Cinema Display.<p>And on and on. I could go on forever. And I regularly pay more than $1.99 for my iPhone kicks.<p>Your article's overall premise is pretty silly, given that the very existence of the iPhone proves that cost is only a differentiator in a market full of mediocrity.<p>Your game is admittedly "another color matcher."<p>Its design doesn't jump out.<p>Your site does little to sell it.<p>I haven't heard of it by any other means (and all my friends, like me, are deeply into puzzle/matching games).<p>Maybe <i>that's</i> why you can't sell your game. It's easy to blame price, but feh. Price is a symptom in your case. I see you wrote how you had a temporary spike after you dropped your price. That doesn't mean that price is the main reason your app isn't selling, just that at a lower price, those other problems are slightly compensated for.<p>It seems like your only source of sales, to me, is people browsing the App Store itself. Well, that's just not going to cut it, for anyone except a few statistical outliers.<p>Yes, it takes a lot of exposure or a lot of prepping to convince to buy something over 99 cents, that's true.<p>But if you do that exposure and prepping, and be a Purple Cow, you can easily charge more.<p>Do yourself a favor and spend less time writing articles about iPhone app prices, and study the art of making sales.