This looks really good! A couple of things that I noticed watching the video and reading the site:<p>- are you responsible for creating the variables in the xcode project yourself, and ensuring they're exactly the same as the ones in the SpriteBuilder project? Couldn't that be done automatically for me?<p>- saying that it converts to Android when really it uses Apportable, which requires a license (and cash for some purposes), seems a little disingenuous. Unless you really have added something to help with that which I didn't see. (Please correct me if I'm wrong).
I love how Apportable was in the license comments.
Also why define instance variables when auto-synthesized properties would do fine?<p>I love the editor, I hope you guys add support for SpriteKit as well.