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Show HN: Build iOS and Android games in Objective-C with SpriteBuilder

42 pointsby collinjacksonover 11 years ago

4 comments

philbarrover 11 years ago
This looks really good! A couple of things that I noticed watching the video and reading the site:<p>- are you responsible for creating the variables in the xcode project yourself, and ensuring they&#x27;re exactly the same as the ones in the SpriteBuilder project? Couldn&#x27;t that be done automatically for me?<p>- saying that it converts to Android when really it uses Apportable, which requires a license (and cash for some purposes), seems a little disingenuous. Unless you really have added something to help with that which I didn&#x27;t see. (Please correct me if I&#x27;m wrong).
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seivanover 11 years ago
I love how Apportable was in the license comments. Also why define instance variables when auto-synthesized properties would do fine?<p>I love the editor, I hope you guys add support for SpriteKit as well.
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CmonDevover 11 years ago
Looks well-done. Do you&#x2F;they use Entity-Component-System engine design?
gurvinderover 11 years ago
This seems like a fork of Cocosbuilder <a href="http://cocosbuilder.com/" rel="nofollow">http:&#x2F;&#x2F;cocosbuilder.com&#x2F;</a>
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