"My operating system is linux and as such I have had to make the difficult decision NOT to program in Unity3d and develop primarily in php and html instead."<p>I don't even know where to begin...
It's interesting that this would come up when just recently I read about issues debugging Castle Story on Linux[1]. The problem took so long to fix because there aren't Unity development tools for Linux. So even though the issue was trivial in the end it took a ridiculous amount of time to track down.<p>[1] <a href="http://www.sauropodstudio.com/dev-diary-number-seventy-seven-community-sound-and-shirts/" rel="nofollow">http://www.sauropodstudio.com/dev-diary-number-seventy-seven...</a>
Please don't vote for this unless you would actually use it.<p>If a lot of well intentioned but not actually Unity developers upvote this it will only serve to take their time away from doing features that will benefit their real userbase.
Let's try to get the editor working properly on OS X first.<p>Whenever I try to set a breakpoint and debug the app hangs and I have to force quit.<p>I recently found out that the secret trick to get debugging to actually work is to click the button to connect the debugger to unity "really quickly" (seriously).
The big deal for me is that a unity3d headless server only runs on windows. I have an architecture the produces customized video content, I'd love to write a unity module but cannot until Linux is supported.
I wish to developp games next year, I will go to a school, I know that we'll have to make project where we'll be able to choose our Engine.. I will use Unity3D Editor if it comes to linux !
I'd be a lot more interested in supporting anything Unity3D related if it's licensing wasn't so outrageously expensive (for any platform).
What about just using Vim, Emacs, nedit, gedit, or whatever your favorite editor is on UNIX/Linux? Why do we need a special editor just for Unity when there are already plenty of good alternatives?