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Reinventing Explanation

68 pointsby bentonerover 11 years ago

4 comments

ivan_ahover 11 years ago
This is an excellent essay which all EdTech people should read. We&#x27;re all down with more Tech in the Ed, but more interesting is getting the Ed into Tech, i.e., not stupid arithmetic math and puzzles in computer games, but real math reasoning.<p>&gt; <i>Over the long run, humanity will no doubt build more powerful new patterns of explanation into our media platforms, permanently changing and expanding what we mean by explanation. We&#x27;re only just beginning to explore these possibilities, but it will be exciting to see what happens in the decades ahead as we reinvent explanation.</i><p>this<p>&gt; <i>A second problem with educational games lies in the word &quot;educational&quot;. The most important fact about compulsory schooling is that students do not -- indeed, cannot -- choose to attend. Instead, they are required to attend, for what society deems &quot;their own good&quot;. This is true even in the most enlightened schools. A student in such a coercive environment does not have full responsibility for their own learning. And, in my opinion, it is not possible to do serious intellectual work without full responsibility for your own learning. Put another way, I believe that compulsory schools, by their nature, are places where serious intellectual work cannot occur.</i><p>True. For many students, schools are prisons. Given this context, the quality of the teaching material is more important. If I were in prison, I&#x27;d wish for good books...<p>&gt; <i>what would happen if we put the resources and talent of a major video game or movie studio toward creating great explanations, rather than pure entertainment products?</i><p>It&#x27;s called the Khan Academy ;)<p>______<p>My take on this is that we should aim for lowest common denominator: a system based around HTML (like standalone .html files or .epub) with JavaScript enabled (for MathJax and scripting canvas&#x2F;svg interactives). Content written in this system will be renderable on most pixel-based devices (for interactive exploratory learning) and with a toLaTeX() method should also be printable (for analytical learning).<p>____<p>Here&#x27;s my attempt at the kidney studies&#x27; Simpson paradox in text. For large kidney stones Treatment A helped 55 people out of 80, while Treatment B helped 192 out of 263, in two separate studies. For small kidney stones treatment A helped 234 people out of 270, while Treatment B helped 81 out of 87, in the same two studies.<p>We shouldn&#x27;t really compare the statistics from the two trials since they were performed on different patients. Nevertheless, since both studies had 350 patients in total, we can say that Treatment A is better since it helped a total of 289 patients on that trial which is &gt; than the 273 saved by Treatment B.<p><pre><code> Treatment A Treatment B Large kidney stones 69% (55 &#x2F; 80) 73% (192 &#x2F; 263) Small kidney stones 87% (234 &#x2F; 270) 93% (81 &#x2F; 87) All patients 83% (289 &#x2F; 350) 78% (273 &#x2F; 350)</code></pre>
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duncanawoodsover 11 years ago
An interesting read. I don&#x27;t think I agree with the argument that emotional involvement is the foundation for understanding. I see the author conflating memory and understanding where the emotional connection he discusses are just associative memory triggers. We can use associative memory tricks to recall many things we do not understand.<p>IMHO what unlocks understanding is use not emotion. I can &quot;kind of&quot; understand a mathematical or programming concept by reading or demonstration but only through active use in dozens of exercises or practical experience do I really come to understand it. This is what matters about the Brett Victor example he shows - it proposes environments for people to use and play with concepts which IMHO is much more significant factor in understanding.<p>Maybe the author is only talking about the motivation to understand. To take his example of topics with the depth of QM then such an investment of time and effort is just so vast that there has to be something self-motivating about the topic itself for someone to excel.<p>Its the reward of the topic in-itself that has sustained abstract topics like math and I find &quot;ways to make the topic more appealing&quot; almost always doomed to failure. If people are not inclined to substantial abstract thought then putting it in a frilly dress isn&#x27;t going to change much. What makes these topics special to me is the loss of self as your mind becomes infused with abstract concepts. Its the elegance that becomes exciting and takes you deeper from curiosity and wonder. I don&#x27;t need a game to understand a programming concept, programming itself is already my preferred game.<p>Finally, I would say that emotional connections are a distraction from achieving such flow mental states of understanding. If I feel I have something to lose by not understanding, if I might be shamed or under some other emotional pressure, it will interfere, not encourage my understanding.
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frevdover 11 years ago
Wikipedia&#x27;s picture is way more instantly intuitive (for non-americans who don&#x27;t care much about parties, seinfeld or baseball)<p><a href="http://en.wikipedia.org/wiki/File:Simpson%27s_paradox_continuous.svg" rel="nofollow">http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;File:Simpson%27s_paradox_contin...</a>
auggieroseover 11 years ago
I didn&#x27;t know what Simpson&#x27;s Paradox was, but I didn&#x27;t find it surprising at all. After all, the numbers showed that these were two different experiments with two different distributions of large and small kidney stones.<p>Stopped reading the article afterwards, because if it already overhypes greatly at this early point in the article, what am I to expect at later points?
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