Hi guys! Getting a ride on all the hypeness involved on Flappy Bird game, i've created a clone of the game, with almost all the elements involved in the game, using MelonJS , a fantastic javascript game framework. Hopy you guys enjoy!<p>https://github.com/ellisonleao/clumsy-bird
Text-only version <a href="http://www.philome.la/VideoJames_/the-pipes-are-my-solitude/play" rel="nofollow">http://www.philome.la/VideoJames_/the-pipes-are-my-solitude/...</a>
This is now the second Flappy Bird clone within 24 hours and sometimes I wonder what's going on in such people. Talented coders who can program like hell but are not able to find an own idea or at least to steal some neat idea and make it better.<p>Do they really think because it's open source or HTML5 makes it better?
I don't get it. This is a clone of that very old Helicopter Game. Which I played for some hours then never touch it again. What is it that people are so addicted to?<p>I am really looking for some clever games I could play on my phone (WITHOUT being online all the time) but everything I find and people seem to like a popping bubbles and this. This can't be it...please...
What developpers don't understand is that people don't actually like/want that game.<p>It's an inexplicable trends, even if your clone is super awesome no one will want to play it (it apply for every clone it's not an personnal attack).
A word of warning: looks like you're using the original ("'original'"?) copyrighted assets from Flappy Bird. Legally speaking, you can't distribute those and your Github repo could be served a DMCA takedown at any time. Consider finding CC replacements.
I'm currently making a clone as well. Expect it to be out in a week: <a href="https://github.com/grant/flappy-frog" rel="nofollow">https://github.com/grant/flappy-frog</a>
Am I the only one who reacts on the graphics rip-off?<p>Sure, clones are okay in my POV but when it goes to a level where even the graphics are identical to the original...
I think what makes flappy bird hard for beginners is that there isn't a practice mode which would let you play in invincible mode.<p>Dying at the first (or maybe second, third, or fourth) pipe makes it hard to get into a rhythm.<p>I considered making a Flappy Bird Practice iOS game, but am concerned about getting the physics right for the work you do with it to be meaningful.
There appears to be a bug where you can get caught in a "death loop" on game start. Click to start the game, but let the bird fall and immediately die. Every subsequent restart of the game will lead to an immediate restart loop when you try to start clicking to play as the intro rises.<p>I'm using Chrome version 32.0.1700.107.
Somebody should do a graph of all the clones that will flood the market.<p>I've got twenty bucks that says there will be 50 clones across all platforms within the next 30 days.<p>Having said that, hell, I'll give you an upvote. Best of luck to all takers.
I hate it when people mix tabs and spaces<p><a href="https://github.com/ellisonleao/clumsy-bird/blob/master/js/game.js" rel="nofollow">https://github.com/ellisonleao/clumsy-bird/blob/master/js/ga...</a>
Me too, but mine is for iOS7: <a href="https://github.com/joeblau/FlappyBlock" rel="nofollow">https://github.com/joeblau/FlappyBlock</a>.<p>Mine was more of a learning exercise in playing with the iOS7 physics engine.
I took this clone and tweaked it so that pipe gap starts out big and gets narrower as time goes by. Makes a good little coding exercise, and I find it a lot less frustrating to play that way.
I must not be cool because I find this Flappy Bird issue to be utter nonsense. This whole thing (everything relating to Flappy Bird) is asinine and unworthy of anyone's attention.
Desired features:<p>* track high score<p>* Use full screen on mobile (or lock the rotation)<p>* friendly mobile URL<p>Edit: Also, not sure what score is compared to 'steps' or how to increase it.