It frankly startled me how much more fun and amusing this was than single player flappy bird. I immediately laughed out loud when I saw the first second or so of animation. Bravo!<p>I've recently decided that, for me, if a game design can't be reshaped to being shared with multiple people, I'd rather not make it. To me, games are at their best when they help create shared stories and memories for multiple people. This little thing has glints of promise.
The phenomenon of this game absolutely boggles my mind. I've read all the articles about this game, and just can't seem to get how it got so popular so quickly. I feel like it's a just a giant troll or something, although I know that's not the case. Also, I still haven't understood the whole "Super Mario World" graphics rip of it?
Since the site doesn't load, here's an article about it (with a screenshot.)<p><a href="http://massively.joystiq.com/2014/02/12/flapmmo-brings-non-combat-gameplay-to-new-heights/" rel="nofollow">http://massively.joystiq.com/2014/02/12/flapmmo-brings-non-c...</a>
The entire Dallas Linode went down at the same time as flapmmo.com. I think we took it down playing too much.<p>Edit: It's not a coincidence, they really are on Linode in Dallas...<p><a href="http://webcache.googleusercontent.com/search?q=cache:YkUAh7upQnsJ:dawhois.com/domain/flapmmo.com.html+&cd=1&hl=en&ct=clnk&gl=us" rel="nofollow">http://webcache.googleusercontent.com/search?q=cache:YkUAh7u...</a>
edit: If creator is reading this:<p>Please remove the bubble around the players bird - you have to judge distances really carefully in this game, and the bubble makes it even harder.<p>Also the rotation animation in this version is distracting. The original Flappy Bird only rotated slightly (nose tipping up slightly while flapping) unless really diving fast.<p>Good fun though.
The code for this is impressive. 2131 characters total to establish a connection to a server, send back and forth game state, and then have an actual game on top of it.<p>As much as I despise trying to engineer large team projects in JS, this is a great example of what JS <i>is</i> good at.
This seems to be trying live communication with the server, but all you really need is to load a bunch of previous playthroughs and overlay them. This should make gameplay a lot smoother. Then after each death, upload a record of the keypresses and the nickname.<p>Or maybe I missed the point.
Somewhat unrelated, but does anyone know of a good javascript/HTML5 framework for creating multiplayer games? I posted a similar question on the Godot Engine thread the other day, but there weren't any obvious candidates.<p><a href="https://news.ycombinator.com/item?id=7209149" rel="nofollow">https://news.ycombinator.com/item?id=7209149</a>
I thought Flappy Bird was hard until I play this game. Another FlappyBird variant that is also hard to play<p><a href="http://roguelikegames.com/flappy-typing" rel="nofollow">http://roguelikegames.com/flappy-typing</a>
Argh, someone beat us to it. We have a massive-multiplayer tournament planned for Saturday: <a href="http://ddnet.tw/#news" rel="nofollow">http://ddnet.tw/#news</a>
ITS BRILLIANT, anyone had the chance to sneak peak or actually know what kind of websocket server are they using for the mmo implementation on this? would be nice to try it out
This is actually really, really fun. I wish I could land the bird and hang out with all the cool birds who have made it past a few pipes.<p>In fact, add chat to it would be really cool :-D
I somehow managed to get into a hypnotic flow and pass like ten or fifteen pipes.<p>Never ever before I have felt this much like being the world wide number one at something. Awesome.
What would be really cool is if someone could take all the user keystroke timing data, with the distance calculations and do some ML to build an optimized route.
At least in this version, as far as I got (6 pipes in), the gap between the pipes was always less than the height of a jump, making the game a trivial matter of timing your jump exactly when the bird is nearly touching the bottom pipe.<p>There is no strategy in positioning yourself and taking alternate gaps. There are no alternate gaps to begin with. The whole game is just an exercise in timing, like a quick-time event of the sort where you need to stop a moving indicator in a given range.<p>It would fit as a way to grant an attack bonus in e.g. Super Mario RPG or Paper Mario.<p>1/10 - it's a real-time multiplayer qte in javascript and that's kind of cool
Really? This is what all the flap is about? This is awful. It's almost impossible to get passed the first set of pipes because the a single click makes the bird jump half the height of the screen. Is the mobile app just as unusable?