I'm surprised bands uploading their music for a fee isn't a better business model than users paying for the privilege to upload and play songs they own.<p>I'd think a heavy metal fan would be willing to buy songs they liked after playing along to them.
Grats on the coverage guys! I blogged < <a href="http://paulstamatiou.com/first-impressions-jamlegend-it-rocks" rel="nofollow">http://paulstamatiou.com/first-impressions-jamlegend-it-rock...</a> > about JamLegend almost a year ago after I heard about it from a cofounder (Andrew Lee IIRC) and I didn't think much of it at the time as I wasn't huge on gaming/GH/etc. And then the comments on my post started trickling in.. my readers LOVED it. I ended up giving out some 4,000 invites (<a href="http://www.jamlegend.com/user/PStamatiou" rel="nofollow">http://www.jamlegend.com/user/PStamatiou</a>)<p>JamLegend is a LaunchBox Digital (DC incubator) startup for those curious.
Really impressive work -- the beat detection and game generation logic is top notch. I haven't seen any other rhythm game execute this well on uploaded songs.
I've played with JamLegend before. It's really well done, and this feature seems to be one that is the natural next step for what people want from a music-oriented game. Nice work!