My goodness, this thread is actually worse then reddit. I never thought I would see such garbage in Hacker News before. This guy is releasing a new version of his product, of which thousands probably use. He just so happens to have a sense of humor (which anyone who has used Codekit before would know about) and you guys are picking him apart like a piece of turkey.<p>I actually can't believe what I am reading atm, has this industry really gotten to a point where nobody has a sense of humor or any congratulatory comments anymore? And everyone is force to pick apart every single thing?
<i>nonchalantly getting out credit card to pay for a great upgrade to an app I use daily to make a living while browsing through bitter comments from people that probably never even used the damn app</i>
CodeKit is awesome and Bryan is a funny guy. I'm surprised that so many people don't get the humour on the website. I love it. Shows me Bryan's a real genuine person.<p>Oh and he's built an awesome product that makes my life so much easier... and he doesn't demand I pay the earth for it. #win
Looks very promising and like a great upgrade from CodeKit 1.0 of which I've been a happy user for the last 1.5 years. The creator has provided excellent support every time I contact him.<p>I LOVE the sense of humor in the testimonials section... LULz<p>My one concern is does CK 2.0 create standard config files for Bower, Grunt, etc... CK 1.0 did NOT do this and made collaborating with non Mac / non CK users difficult!
Codekit is a beautiful, comprehensive and powerful solution for those who don't want to/don't feel comfortable setting up Grunt or Gulp. If you're one of those people, it comes highly recommended.
A bit frustration that it is a paid upgrade for Codekit 1.0 users - doesn't seem like that much has been changed, and it's not as if the first version saw a ton of updates.
I bought CodeKit 1 a while ago and about a week later he announced he had been working on CodeKit 2. Basically, my purchase was immediately abandonware. He's released no new features and very few updates (just library updates) since then. When I contacted him he wrote a short message back saying there will be no free upgrades to CodeKit 2. Stuff like this just teaches me not to trust these companies, I'm always going to get screwed. So, instead of investing myself to configure CodeKit and make it a part of my development pipeline, I moved over to Grunt. I didn't get to use CodeKit 1 on a single project because I knew it was already abandoned. It took me an hour or so to optimize my grunt file and get used to it but it's all been for the best. Grunt won't abandon me or gouge me for more money. I've also been using Adobe Brackets (and playing with GitHub Atom) a lot lately and it will probably soon replace the expensive Coda 2 that Panic never updates. I've never really been a huge open-source guy but the actions of Mac developers are pushing me that way.
I like what I'm seeing, however the main gripe I have is that it doesn't seem to be cross-platform; it looks like it's a GUI for Grunt configuration (it seems to have similar options) though.<p>Compare Maven / Ant / Gradle for the Java world, instead of builds configured in the IDE; said IDE's often have a GUI component for major build configuration files.<p>I wouldn't mind a GUI for Grunt configs, without sensible code refactoring, those can be a bitch to maintain.
I'm currently using gulp + browserify, it's basically the same set of features (modules, compilation, livereload), but free.<p>Maybe a little more configuration necessary though.
Set aside a few strange things you find on this website (e.g. testimonies sound fake...), CodeKit is an excellent program, I've been using for a few years.<p>GruntJS and Gulp essentially do the same thing of course, but CodeKit I guess 'interfaces' all those text-based configurations and once it's configured, well, it's pretty much done and you can just let it run in the background and forget about it.<p>Highly recommend it!
Damn, if I ever need to start taking web development seriously (right now it's only something I do for my little personal projects), I think I will buy this tool. The interface looks very nice, and it seems to integrate and simplify all sorts of useful features and workflows that I've seen described elsewhere (usually at length, with lots of documentation on how to get them working).
A few thoughts:<p><pre><code> - 2min and 54secondes of demo video to explain the localhost address. Sooo, boring.
- At first, it sounded like another text editor but it's not.
- It seems that's just a GUI skin to CLI tools</code></pre>
Prepros does all that for free, and it works in Mac and Windows. I could never get my shop on to Codekit because the developer refuses to port to Windows.
I really don't see the value of having the compile toolchain in your editor. If you are making a serious front-end project, you will have created a gulp/grunt based workflow so that anyone with node installed can compile it. If you rely on Codekit's features, surely you're locking people into that editor?<p>Is it really so hard to open a command window and run a single command?