This looks pretty cool as an idea.<p>The pseudonyms and cartoons for all the developers is somewhat concerning, as a naturally suspicious person. I've been happy when I funded game projects by known successful teams (UberEnt, Garriott), but I'd be reluctant to fund someone who didn't have a track record or a real identity.<p>(I just noticed if you dig into their FB page and such, you see stills from French TV interviews they did, so it's a bit less concerning, but still bad marketing IMO.)
The budget does not look realistic. It's possible they have some incredibly talented coder who can build the damn thing single-handed (a la Minecraft) but this is unlikely, and failing that I just don't see this ever shipping.<p>Good luck though, it looks like a good idea and I like what I see thus far.
Cool concept. But I think showing beautiful concept art is a big no when the actual gameplay looks like this: <a href="http://www.planets-cube.com/img/website/FR/ScreenIG_full_rez.jpg" rel="nofollow">http://www.planets-cube.com/img/website/FR/ScreenIG_full_rez...</a><p>Now people will be disappointed.
Ah man what a beautiful looking idea. Too bad I've been burned so many times that I'll never pay for an 'alpha' or 'beta' game again, let alone a kickstarter for one.
Sorry to sound cynical, but having seen the glacial pace of progress with Godus, thanks, but no thanks.<p>Kickstarted, drip-fed games, are not my cup of tea.
What I find really interesting is how boxel games immediately get a lot of attention: it effectively comes down to a lot of a lot of solid material you get to dig through (and place). Crafting etc. is honestly flavor because Minecraft's creative mode does as well as its survival mode. Combine that with the notion of wide expanses of nothing (space) and people really start paying attention. Add a treadmill (RPG) to that and you get even <i>more</i> attention.<p>I wonder what psychology is behind the seemingly guaranteed success of these games - even if it's only initial (pre-order) success; people seem to naturally want to play around with this type of stuff.
If any of you guys have any questions about the game, feel free to ask. I'm PR for the team, so I'm more than happy for you to ask as many Qs as you want!
If you have any questions about the game, feel free to ask. I'm working the publicity side of the title, so more than happy to answer any Qs you may have.