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Introducing Competitive Multiplayer Programming

58 pointsby schmatzabout 11 years ago

6 comments

dkhenryabout 11 years ago
This is awesome. hey @schmatz since I see your reading this. See if you guys can figure out a way to make it persistent and Massively Multiplayer. I want to write a program to defend my tower while I am at work, then hop on at night and tell my minions to attack someone else.
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Robadobabout 11 years ago
It would be great if you could view the source for the existing functions such as getNearest(), It would save much time reimplementing modified versions of them. For example if I wanted to make a getNearestArcher() method to enable my archers to focus the enemy nearest enemy archer at certain points, I&#x27;d take the existing function and just add an additional type check rather than writing my own function from scratch.<p>These types of games are really interesting and having this one available in the browser gives it a significant advantage over others such as <a href="http://aisandbox.com/" rel="nofollow">http:&#x2F;&#x2F;aisandbox.com&#x2F;</a> which when tried was a little too complicated to setup for casual usage.
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AUmryshabout 11 years ago
I like this, it reminds me a little bit of corewars. Is there a way to get an enemy&#x27;s type when programming from the base?
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dajohnson89about 11 years ago
As if programming culture wasn&#x27;t hyper-macho and competitive enough.
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sireatabout 11 years ago
This looks awesome(if a bit slugging right now, probably because of HN).<p>Reminds a bit of my darker days working with Macroquest.
rigginsabout 11 years ago
it&#x27;d be cool if you made it so I could customize the characters eyes ... then I could make my guy look like a jawa.