Hey, I recognise that code... It's my Flappy Bird Typing Tutor (sans typing): <a href="https://github.com/mrspeaker/Omega500/tree/master/ex/flapjam" rel="nofollow">https://github.com/mrspeaker/Omega500/tree/master/ex/flapjam</a><p>You should have used my flappy-accurate "Wafty Man" code: <a href="https://github.com/mrspeaker/wafty-man/" rel="nofollow">https://github.com/mrspeaker/wafty-man/</a> - it has exactly the same rotation and physics as the original ;)
This game deserves a co-dependent scoring scheme and a leaderboard!<p>Possible score function = (score of 2048)^[(score of flappy bird)-(# of failures at flappy bird)]
I don't get it. I can click on Flappy Bird to play there, and move tiles in 2048 to play there, but there doesn't seem to be any interaction between the two.
The Flappy interface seems to come from <a href="http://www.mrspeaker.net/dev/game/flappy/" rel="nofollow">http://www.mrspeaker.net/dev/game/flappy/</a> (the Typing Tutor), but the gameplay is vanilla. Weird.
I don't know if this is a bug, but the bird flaps regardless of whether my 2048 move is valid. I.e., I can continue to flap the bird by pressing the right arrow key, even if that doesn't result in a move in 2048.