"We need plenty of space to build the kernel. Compiling will take around 12 hours, so it is helpful to overclock the Pi for this task."<p>Or, you know, use a cross-compiler?
Very cool - hope this becomes a template for other companies as to how to properly handle open sourcing the various important parts of the stack in the future. Seems like this is a very smart move by Broadcom - as demonstrated by the community response, which is mostly positive.
How very cool. I didn't see any mention of the frames per second that can be expected other than the 133 FPS in the screenshot, but I assume that's not from a Raspberry Pi!
What interests me is what are implications for general computing performance while using GUI/xServer on raspbian or raspBMC? As I was told rPi has ridiculously powerful GPU compared to processor, but basically it's unusable due to lack of proper driver support. With such quantity of Raspberry Pis sold one would expect more support from Broadcom.
I don't know much about the q3 infrastructure - does Q3 use DLL mods or some kind of bytecode? I'm curious if this means that all the Q3-based standalone games - OpenArena, Smokin' Guns, Q3Rally, etc. can get a RasbPi distribution, that would breathe some new life into those old projects.
This is really great! I'd be interested to know what framerate the Pi can output at 1080p.<p>Someone ported Quake 3 to ARMv6 Symbian smartphones in 2008 [0]. I remember running this on a Nokia E90 Communicator and the framerate was over 15fps most of the time.<p>[0] <a href="http://koti.mbnet.fi/hinkka/Download.html" rel="nofollow">http://koti.mbnet.fi/hinkka/Download.html</a>