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Zelda De-make

151 pointsby orofinoabout 11 years ago

16 comments

Zikesabout 11 years ago
The associated blog post from Ben Purdy: <a href="http://www.benpurdy.com/blog/2014/3/demaking-zelda" rel="nofollow">http:&#x2F;&#x2F;www.benpurdy.com&#x2F;blog&#x2F;2014&#x2F;3&#x2F;demaking-zelda</a>
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daturkelabout 11 years ago
Just wish I could see my current orientation! (Seriously though—from a given screen, I have no idea what the result of A is going to do or what the arrow keys are going to do. If i&#x27;m at a square and facing left, hitting the left arrow key will move me left, but if i&#x27;m facing any other direction, hitting left will rotate me. It&#x27;s important that I know which way I&#x27;m facing.)
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dangeroabout 11 years ago
This is a fantastic commentary on what makes a game fun. I&#x27;m always intrigued by titles that require nearly no art skills. &quot;Thomas Was Alone&quot; kind of surprised me in that way too because it was successful side by side with other titles on Steam while using an art style that was so simplistic almost anyone could have done it.
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fredleblancabout 11 years ago
This quickly went from &quot;I&#x27;ll play for just a minute&quot; to &quot;where are those darn last triforce pieces!?&quot; Nice work!
eXpl0it3rabout 11 years ago
I don&#x27;t know. I find that pretty frustrating, because I&#x27;ve no idea what I&#x27;m picking up and having in front of me or what I can do. It&#x27;s probably only interesting if you know the original by heart...
Kenjiabout 11 years ago
Pretty good work. Didn&#x27;t like it at first but then ended up playing it for a few minutes, even though I wasn&#x27;t in the mood for playing games. I noticed one thing though, I looked into the code (it&#x27;s neat and tidy!) and the game logic (updates) was built into the render function that gets called with requestAnimationFrame. Might be a problem on devices that aren&#x27;t refreshing @60 hertz because the game runs as fast as the user&#x27;s monitor.
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matwoodabout 11 years ago
Memory is an interesting thing. I haven&#x27;t played the original Zelda in many many years and immediately knew where to go when I was dropped into the game.
cschepabout 11 years ago
Not only does Ben seem to have infinite energy for making cool shit, he&#x27;s also a nice guy.<p>Nice!
derefrabout 11 years ago
Reminds me of the end of REDDER[1]. Strip away the aesthetics of any modern game, and you&#x27;ve got something very similar to this.<p>[1] <a href="http://www.newgrounds.com/portal/view/529992" rel="nofollow">http:&#x2F;&#x2F;www.newgrounds.com&#x2F;portal&#x2F;view&#x2F;529992</a>
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baneabout 11 years ago
I&#x27;ve long thought a minimalistic style like this could be very useful in teaching game design and discussing game mechanics. You can learn a lot about a game by breaking it down like this.
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hayksaakianabout 11 years ago
Thank you for taking the time to make it work on mobile devices.
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antidailyabout 11 years ago
Played for a good 15 minutes. Nice job.<p>Just finished A Link Between Worlds for 3DS. Highly recommended for Zelda fans.
bencoderabout 11 years ago
Really nice. Reminds me of ZZT.
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pimentelabout 11 years ago
This has been awesome. Thanks! I was kinda disappointed that I didn&#x27;t need to get to Death Mountain after getting the 8 pieces. A 1-pixel Ganon would be cool!
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RRRAabout 11 years ago
Awesome! But the secret passages do not appear to be there... :P
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alttababout 11 years ago
This is very well done.