I subscribe to the r/oculus where this is the big thread and top comment is from the team behind idea and slightly debunks the claim while suggesting they'd like to kickstart it:<p>Hey guys,
I'm from Atlantic Productions and this whole article is about 60% correct. We're currently working with the rift and we're really excited by it. We've got a couple of things in development at the moment, maybe three things in fact. They're all potentially fantastic projects but as you all know it's quite a difficult thing right now to fund development of these things.
We're considering putting out a kickstarter for a project but we'd only put it out there if we knew you guys were interested. So as a very simple show of hands kind of thing, if we were to make an immersive documentary, where you are in the scene, would you be interested in helping fund that in a kickstarter?
Would love to hear your thoughts and suggestions.<p><a href="http://www.reddit.com/r/oculus/comments/22rqvu/next_attenborough_documentary_filmed_for_the_rift/" rel="nofollow">http://www.reddit.com/r/oculus/comments/22rqvu/next_attenbor...</a>
With Oculus' now rather unsavoury connections I really hope documentaries like these will be made available in some format that's easily portable to other VR devices.
As for the plans to support VR at all: Great. I hope this is going to work out well. I can't think of many recordings more deserving of immersive visual experience than those of Sir David Attenborough.
After Bashing Facebook for acquiring Oculus Rift, finally there is something to show the hn people - thinking beyond the use cases previously thought will help bringing the technology closer to consumers. Oculus Rift use case of hardcore gaming is still alive and facebook acquiring is a good nothing so that people David and his team can invest time to bring their content Oculus Rift. Thanks David for showing us new uses for the Oculus Rift..
There's something I don't understand: I've heard that one of the keys for avoiding VR motion sickness is having both rotational <i>and</i> positional head tracking.<p>A naive interpretation would be that for that to be possible from a prerecording, you'd have to have a 360 degree recording from the perspective of each cubic millimeter whithin the given volume of space that you'd expect someone's head to move.<p>Of course that's impossible, and there's certainly ways to interpolate from fewer viewpoints, but I've not heard of any that sounds like it's convincingly solved the problem. Is there one?
Ignoring all the Oculus/FB stuff, what will be intriguing about this kind of thing is how the whole idea of editing to fit an existing narrative with time adapts to any sort of VR. For example, any ideas of transitions, or attempts to draw attention to one thing in a scene, use of zoom lenses and so on.<p>Anyone that's spent more than a few weeks in the wilderness in one go knows it has a profound effect on your ability to spot something out of place very quickly indeed. The curious thing here is if you could recreate such a situation with VR, or if the attention span of the audience will drag you back to a situation of having to highlight everything for people not accustomed to that sort of scene.
This is an interesting Oculus app using 6 GoPro cameras to capture a vertical flight in a small drone copter of some sort:<p><a href="https://share.oculusvr.com/app/hiyoshi-jump" rel="nofollow">https://share.oculusvr.com/app/hiyoshi-jump</a><p>It's kind of interesting to "play" with. It's an absolutely massive download however because of all the captured video that is necessary to allow the user to look in any direction.
I want to express my great respect to David Attenborough and love for his documentaries. They are absolutely incredible. For me, this is a killer content for Oculus Rift, even if they are owned by Facebook now.
Making View does something similar [0]. For the 2D 360 experience see [1]. There's lots of visual artifacts, but pretty awesome nonetheless.<p>0: <a href="http://www.makingview.com/making-viewer-vr-edition/" rel="nofollow">http://www.makingview.com/making-viewer-vr-edition/</a>
1: <a href="http://www.makingview.com/portfolio/wingsuit-flight-from-flo/" rel="nofollow">http://www.makingview.com/portfolio/wingsuit-flight-from-flo...</a>