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Ask HN: How do I get my Android game noticed or should I give up?

1 pointsby pdrummondabout 11 years ago
I have been working on an Android game for around eight months now and while I personally I think it&#x27;s a great little game - as a developer - I am struggling to find the motivation to market it and feel like it will be a waste of time trying to get it noticed. I just want to write code and I hate the idea of marketing even though I know it&#x27;s an essential part of the process.<p>The obvious thing to do is to submit it to as many review sites as possible, but I&#x27;ve read many articles that say it&#x27;s a waste of time to even try contacting the popular review sites. Maybe I am hesitant because part of me is a bit reluctant to have it criticized too much? Hmm, not sure about that.<p>I think the main problem is that the game is a &quot;Snake clone&quot;. IMO it has enough original features to stand up as its own game. But I think many people just see Snake, think &quot;toy project&quot; and walk away.<p>I would really appreciate some feedback on what the HN community thinks. Should I continue trying to push the game? Or should I not waste any more time on it and just accept it&#x27;s time to move on?<p>One more point: if I do move on, I won&#x27;t feel like this has been a failure personally. I am very proud of Foobit - it&#x27;s my first Android game and I can&#x27;t stop playing it! Also my Son (aged 10) loves it, so it&#x27;s definitely been a worthwhile learning project for me. I&#x27;m just in two minds as to whether I should commit to marketing it or not, that&#x27;s all.<p>Download link for anyone who wants to try it (it&#x27;s free to play): https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=iode.foobit

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