Demos are totally broken on Firefox (OS X)... Better hope you don't have to demo it anywhere besides Chrome.<p>... This is one of my pet peeves as I'm almost sure it'll work on Chrome.<p>By targeting only one browser, for no good reason, we're (we being engineers/developers) going to end up with the IE 6 situation all over again. Standards are our friends, not enemies.
I really like what you guys did there. prototyping is important to show your ideas to clients or friends. But im asking myself for what type of user is this framework?<p>As a coder i can do mostly the same with jQuery or any other animation framework and have at the end maybe some code i can extend or reuse in the finished product. Also from the example code it looks like it needs still a fair amount of time do get something ready (much code).<p>As a designer you have to learn code and have to learn this framework to work mostly non visual inside a code editor.<p>So what is the target audience for this tool?
I downloaded the app and tried to open it but I got a message saying "Framer Generator is damaged and can't be opened. You should move it to the Trash."<p>Edit: It looks like Mac OS X is rejecting the apps signature. I was able to open the program by going into Package Contents, modifying the executable to remove the signature and then manually allowing it to open despite the warning about opening apps from unidentified developers.
Is it just me or has Apple become more open than before. Just the other day I saw another website listing Apple as it's customers.<p>Looks great btw, I am looking forward to play with it at work today.
Really great. AFAIK, there is no windows/linux support. I know OS X is pretty universally used by designers but is there a chance we'll see a windows/linux port?
Just added a compatibility table:
<a href="http://framerjs.com/more.html#compatibility" rel="nofollow">http://framerjs.com/more.html#compatibility</a>