First famo.us employee here, want to give people some food for thought to consider as you gripe about things like zoom and and the scrollbar (rightfully so). Some of the more controversial points, especially those regarding accessibility and progressive enhancement, made below are my own.<p>I think I'm the only person at the company that browses the web with JavaScript disabled, so I know how broken the original world wide web from when I first went online in 1994 is. I also remember using text-only browsers like lynx, and demonstrate it to co-workers on occasion. Lastly, I've been doing the web app development schtick for several years now and seen the good and the bad.<p>With all that in mind, the push towards progressive enhancement starting in 2003 when AJAX was just starting to become popular has proven to be a false prophet. IMHO, no idea has done more to make the web less accessible while also holding it back in terms of interactivity. You simply cannot use the same abstraction for both documents and applications and expect decent results for either.<p>What we should have done instead is allowed the two to diverge long ago and especially after 2007 when mobile computing took off and that change in screen size afforded us the opportunity to return to screens not all that dissimilar from those I remember using in '94. The first iPhone had a effective resolution of 320×480. You can effectively show as much on an iPhone as a 1994 computer monitor and have it be readable on both. In fact that's basis of the "Mobile First" design paradigm that frameworks like Zurb Foundation have pushed for. Designing content for a single-wide column that scrolls up and down, that you can jump backward and forward on via anchor hypertext references was a really smart abstraction for lots of content. The site <a href="http://www.motherfuckingwebsite.com/" rel="nofollow">http://www.motherfuckingwebsite.com/</a> illustrates this poignantly.<p>The technology direction we should have taken should have made sure that search engines, the blind (or otherwise disabled or dexterally challenged) actually remained the first class citizens on the web instead of taking the back seat to print designers and interaction designers. It's easy to take the content designed for those constitutents and make it available via APIs that can then be consumed by people making rich web apps.<p>We even had something like that, it's called RSS and it is glorious. RSS may have actually survived if it had not been for progressive enhancement which was crap but just good enough that people could get away with killing RSS off. Every technologist should make themselves familiar with the concept of path dependency (this Slate articles on the persistence of rockets as our primary way of putting objects in space is illustrative: <a href="http://www.slate.com/articles/technology/future_tense/2011/02/space_stasis.html" rel="nofollow">http://www.slate.com/articles/technology/future_tense/2011/0...</a> ). Had progressive enhancement not become the road taken, no one would have ever argued to kill off RSS in favor of a hack jobbed DOM implemented where maybe 1 in 100 developers actually understood how to actually implement accessibility. RSS and other means of programmatic content consumption would have become the prime way of being indexable by search engines. Everyone would have maintained content that way because it would have been in their self interest to do so. Not only that, progressive enhancement is just usable enough to not get sued under the ADA. Without progressive enhancement, businesses (read: at least every fortune 500 company and then some) would have poured gobs money to into making sure they have the digital equivalent of wheelchair ramps. Progressive enhancement gave everyone the opportunity to do the least amount of effort and still maintain a defensible position if challenged legally.<p>The screen reading experience has been shit for like for ever and it's only gotten worse as designs have become more complex. Skipping over the level of abstraction that made content usable programmatically not only impoverished those that need it, but those who don't as well because we're deprived of richer, more flexible APIs.<p>Having worked with webapps for a while, I think one of the most amazing improvements in the last 5 years has been the move towards displaying content on many more screens than just the desktop. This has forced us to go back to API solutions (usually REST, but sometimes RPC over websockets) that often ape what we originally tried to accomplish with RSS. This is the only sane way to provide content that needs to be displayed in different ways, from a Mobile First single long scroll page rendered by the server to a Famous/Ember/Angular/Backbone/React app that takes that server-rendered page and replaces it entirely with a rich interactive experience in the browser.<p>We (at famo.us) don't yet have a solution for this future that treats everyone as a first class citizen, but we eventually plan to address this if the community doesn't tackle it first. We've been inspired by a few attempts at figuring out how to achieve this. Spike Brehm and crew over at AirBnB have been exploring this with Rendr, that works with Backbone.js, <a href="https://github.com/rendrjs/rendr" rel="nofollow">https://github.com/rendrjs/rendr</a> , and August Lilleaas has worked on a solution for React, <a href="http://augustl.com/blog/2014/jdk8_react_rendering_on_server/" rel="nofollow">http://augustl.com/blog/2014/jdk8_react_rendering_on_server/</a> . We feel like there is potential for a generalized solution that doesn't need to be necessarily tied to how one framework works.<p>If you look deep at Famo.us, we don't throw out the DOM wholesale, instead we use the DOM where it matters. In Famo.us, there is a concept of a Surface (which is similar to Layers in CoreAnimation). The Surface is basically a container for HTML Document Fragments, usually fragments that are very strongly structured semantically. The entire scene graph above each Surface node basically helps you programmatically abstract away all the bullshit that many today handle awkwardly with levels and levels of DIV hell controlled by JavaScript. This is not only the abstraction that makes building things in Famo.us easy and fast, but also provides a boundary where content gets lumped into semantic chunks that oftentimes should be consumable for use in a long-scroll, semantically rich, Mobile First design where navigation is hyperlinked anchor based instead of spatial navigation.<p>When browsers were first designed, they made a decision to have a 1 to 1 relationship between the window object and the document object. While reasonable at the time (remember: small screens, low bandwidth, high latency), this proved unscalable to larger screens, greater bandwidth and lower latency. Take Twitter for example. Twitter.com is basically an application for displaying a tiny document called a Tweet. There hundreds of tweet documents shown at a time. The code for tweets is semantically rich. The code for the twitter app? That's DIV hell. This is what Famo.us helps with. Like Flash and Silverlight before it, it helps apps be apps, but unlike its predecessors, it allows documents to be documents. Keeping these two separate keeps abstractions from leaking into each other in the code you write.<p>So while some things may be broken, and the way its broken may inspire ire, it's important to understand that it's not where the puck is that matters, but where it is going. The scrollview we've made is still inferior to the native scroller in a few ways, such as missing keyboard bindings, but are temporary shortcomings that we and the community are going to address in time. Eventually the feature and quality gap will narrow and the Famo.us scrollview(s) will reach parity with native scrollers.<p>Furthermore, some of the abstractions in the Famo.us scroller are remarkable for their programmatic flexibility. When most people think of a scroller, they only think of three scenarios: vertical scrolling, horizontal scrolling and a pannable tiled area (like Google Maps or Open Street Maps). This is actually a pretty limited view of what's possible to explore if you abstract a scroller to its essence. A scroller at is essential is a mathematical set with a curser and that all scrolling does (whether by mouse or keyboard) is move the cursor position in that set. When you think about it that way, many more things you've seen are scrollers. For example, the Apple Time machine view is a scroller in the Z-direction. CoverFlow is another scroller that is horizontal, but where the affine matrix transform applied to a surface is based on the distance of a surface from the cursor and inverts on each side of the cursor. One team of beta testers used the scroll view to display a DNA double helix. It was basically two position linked vertical-scrollers, where the positioner function didn't just set the position on the Y-axis, but also manipulated the affine matrix to create the helix shape.<p>While probably not the best approach, even Google's new interactive Rubik's cube doodle could probably be implemented as a series of Famo.us scrollers. Each scroller would contain 12 surfaces (doubly linked in a ring), with pagination occurring at every three surfaces. The pagination function instead of translating the surfaces along only one axis instead rotates all the surfaces 90 degrees around an axis. All surfaces would belong to two scrollers "perpendicular" to one another at any given time, being lifted from one to the other and back depending on which one was in motion.<p>And since all this is based on the same scroller, which will eventually reach parity with native scrollers, it means that they get all the same features. Home goes to the top of a vertical scroller, the left of a western horizontal scroller, the beginning of the double helix or the begging of time in z-axis time machine like scroller. End does the opposite.<p>These examples just begin to scratch the surface of what's possible when you expose primitives that map to mathematical concepts like a set and current index to developers.<p>Last, but not least, we're going to look at all the feedback on the scrollview and try to address all the issues you all have encountered.