Wild speculation: iOS 8 will bring an out-of-process, heavily sandboxed webview, which was the missing piece for enabling webgl for everyone. The greatly increased attack surface (with almost direct gpu access via shaders etc) was too risky to host in in-process web views - explains why webgl was only enabled for iAds (since those would be vetted by a review team)
The title is misleading. It should read, "There's a WebGL talk at WWDC 2014."<p>This blogger spotted a talk at WWDC 2014 on WebGL. He speculates this means there's a forthcoming release of Safari with WebGL enabled by default, thus predicting Apple is embracing WebGL.<p>But we don't actually know that.
This sounds like convincing to me, well somewhere around 75% convincing. :)<p>This will signal the true start of the WebGL era, because the lack of WebGL on iOS has been a real buzz kill for commercial adoption of WebGL outside of pure enthusiastic circles -- I know this first hand unfortunately in trying to do B2B deals with <a href="http://Clara.io's" rel="nofollow">http://Clara.io's</a> interactive embed technology -- it is nearly impossible to sell to major clients once they realize that it doesn't work on iOS:<p><a href="http://exocortex.github.io/audi/" rel="nofollow">http://exocortex.github.io/audi/</a> - Car<p><a href="http://exocortex.github.io/klaas/" rel="nofollow">http://exocortex.github.io/klaas/</a> - House
And for those already wanting to experiment with WebGL on iOS there's always <a href="http://impactjs.com/ejecta" rel="nofollow">http://impactjs.com/ejecta</a> – which will likely still be preferable for packaged games even if embedded webviews will start supporting WebGL as it will still have less overhead than the webview.
I hope this allows Javascript games to completely displace Flash -- without becoming as big an attack surface as Flash and Java became.<p>Right now implementing an HTML5 or JavaScript multiplayer game is still a considerable exercise in navigating browser differences.
I found in current version of Safari, the rendering of webGL still have some issues on Retina display, It also cost too much energy.<p>So I will be satisfied even if Apple can only solve the most of these problems on desktop platform and make it on by default.
I really hope WebGl+javascript kills CSS and html and all the other web stuff and we get back to desktop rich applications.<p>And a URL can map to some state/object too. Google can then think about searching for things richer than just textual.