Techical recommendations:<p>- Get a cheap ssl cert since I've found many isp's blocking websocket over ws and not wss.<p>- Pack graphics into a tilesheet, I found TexturePacker very useful, since it allows me to make my own format as well.<p>Gameplay:<p>- Mouse right click should have some use too.<p>Other thoughts:<p>- Resource glitches will probably make it not worth playing right now.(Beware my neighbours you will be conquered in a few hours)<p>Offtopic:
Check out my game too <a href="http://rpg.mo.ee" rel="nofollow">http://rpg.mo.ee</a>
Actually looks quiet interesting. I know the main competition for games of this genre are O-Game and tribal wars. The former offers that you can pause your account and be invulnerable to attack, but not gain resources nor queues process (build). And Tribal wars doesn't.<p>As far as I know currently TW nor O-Game allows for troops to be garrisoned outside of their <i>home</i> hexes. Let alone combine armies outside of their hexes (to combine arms).<p>There are some <i>newer</i> ideas that are fresh to the genre here. It will be interesting to see what develops.<p>:.:.:<p>One question I would like to ask is if hexes hold finite resources or infinite I.E.: If my workers father from a hex, and another player also gathers from the same hex, will they also gain the same number of resources as me (provide the same number of works (at the same level))?<p>TW and O-Game have a system where resources regenerate so players can economical challenge each other.
You need to speed up the game by a factor of 5 to 20.<p>Also, I have infinite grains, so I just keep selling 10000 of them when there is demand again, which brings the price back to 0.
Can you hook this up to Kadira (<a href="http://kadira.io" rel="nofollow">http://kadira.io</a>) and publish the stats? Curious to see how the pub/sub and method call load is doing.<p>Also, please allow user interaction while things are loading. Right now when I drag the map around, the UI freezes and I can't do anything, which comes across as poor performance (locking), and some may blame Meteor. Just let me continue doing my thing as stuff loads.
Having some experience with creating html5/js multiplayer online games (<a href="https://epicmafia.com" rel="nofollow">https://epicmafia.com</a>), I'm eager to see if the Meteor stack is able to scale for this type of application...
The market seems to have glitched out. Grain was trading at 0 gold for a good few minutes.<p>Edit:
My apologies, I appear to have broken the market further. I managed to raise the price of grain to infinity, then I sold one grain for infinity gold.
Unsure if this is intended - but it appears the first castle I was placed in also belongs to another person. My username is SimpleGuy.<p>Not sure if the rollback had anything to do with that.
Aw shit, roll back deleted my account, then I went to make a new one and it autofilled my email as my username, and I clicked through without reading. Any way to change usernames?
I'm at -32, 24 and I've got 2 castles on the same castle tile! Neither of us can invade or do anything, aside from killing every unit we create.