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Animations in Swift

41 pointsby normanvalmost 11 years ago

3 comments

monkey_slapalmost 11 years ago
Really cool! I&#x27;d argue that Swift doesn&#x27;t really have much to do with this, more &quot;Animations in iOS&quot;.<p>You brought up a couple of neat concepts that I wasn&#x27;t aware of, especially &quot;UISystemAnimation.Delete&quot;.
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mathewsandersalmost 11 years ago
Thanks for submission!<p>I&#x27;ve had some feedback that I&#x27;ve made a bit of a mess with casting when trying to calculate a random number - would appreciate any best practices or thoughts on that...<p><a href="https://gist.github.com/mathewsanders/82311409978066b02932" rel="nofollow">https:&#x2F;&#x2F;gist.github.com&#x2F;mathewsanders&#x2F;82311409978066b02932</a>
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sdegutisalmost 11 years ago
This just feels like more proof that Swift will be nominally better than ObjC for the next 5 years, until Apple&#x27;s APIs are (re?)written to make use of reasonable Swift idioms.<p>Also, this is the community&#x27;s periodic reminder that not all ObjC (and soon Swift) is iOS; people still write (and use! imagine that!) OS X apps.