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The Gyroscopes in Your Phone Could Let Apps Eavesdrop on Conversations

77 pointsby digitalcreatealmost 11 years ago

6 comments

anigbrowlalmost 11 years ago
<i>But he says the research is only intended to show the possibility of the spying technique, not to perfect it. “We’re security experts, not speech recognition experts,” Boneh says.</i><p>It shows. Sampling at 200Hz means your masimum detectable frequency is 100Hz, per the Nyquist theorem - that&#x27;ll capture ~40% of the typical male frequency range (fundamental only - not enough for harmonics or formants) and little or nothing of the typical female frequency range. I question the claimed 65% success rate, and would like to know a lot more about the experimental conditions before I&#x27;d be inclined to accept it. I do enough synthesis to know what that sort of sample rate sounds like without having to test, and the short answer is &#x27;awful&#x27;. I can see possibly getting numbers out of it when the phone is held up to one&#x27;s head but only in perfectly controlled environments. For contrast POTS bandwidth is 300 to 3400 Hz.<p><i>Or if an app really needed to access the gyroscope at high frequencies, it could be forced to ask permission. “There’s no reason a video game needs to access it 200 times a second,” says Boneh.</i><p>I think it&#x27;s quite plausible that people might be able to detect a lag greater than 5ms in the right game. That&#x27;s around the envelope for involuntary variation by professional drummers.
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digitalcreatealmost 11 years ago
Reminds me of the recent Visual Microphone algorithm that researchers found, which recreates sound by looking at micro-vibrations of objects (ex. potato chip bags and house plants).
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gojomoalmost 11 years ago
Similarly, in 2011, it was shown that in-phone motion-sensors could be used to deduce typing in other apps:<p>Android: <a href="http://www.theregister.co.uk/2011/08/17/android_key_logger/" rel="nofollow">http:&#x2F;&#x2F;www.theregister.co.uk&#x2F;2011&#x2F;08&#x2F;17&#x2F;android_key_logger&#x2F;</a><p>iPhone: <a href="http://www.wired.com/2011/10/iphone-keylogger-spying/" rel="nofollow">http:&#x2F;&#x2F;www.wired.com&#x2F;2011&#x2F;10&#x2F;iphone-keylogger-spying&#x2F;</a>
al2o3cralmost 11 years ago
FFS, another Wired &quot;if you take this interesting-but-very-primitive research result and ignore the orders of magnitude in sampling rate improvement needed, OMG SPYING&quot; article.<p>Slightly more feasible than the last one which focused on detecting sound via image differences in high-speed (thousands of fps) camera footage, but still...
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userbinatoralmost 11 years ago
I suppose it would depend on the exact gyroscope; apparently some are more sensitive to audio frequency noise than others; some details in this document:<p><a href="http://www.invensense.com/mems/gyro/documents/whitepapers/A%20Critical%20Review%20of%20the%20Market%20Status%20and%20Industry%20Challenges%20of%20Producing%20Consumer%20Grade%20MEMS%20Gyroscopes.pdf" rel="nofollow">http:&#x2F;&#x2F;www.invensense.com&#x2F;mems&#x2F;gyro&#x2F;documents&#x2F;whitepapers&#x2F;A%...</a><p>Its placement within the device will also affect the sensitivity to audio, so it will vary between device models - the article doesn&#x27;t mention if 65% is worst-case, best-case, or an average.
sjtrnyalmost 11 years ago
65% accuracy on a limited character set hardly seems worth it at this point.
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