The goal of this Learning Path is to list helpful resources into a curriculum that a motivated beginner can follow to learn the essentials of UX Design.<p>Designers of Hacker News, we'd love your help on 2 things:<p>1. We'd love your feedback on the curriculum itself. e.g. Do the topics and flow look right? Are the projects sufficient?<p>2. If you're a UX designer who loves to teach and mentor new professionals, I'd love to talk. We're planning a learning experiment that combines the power of the internet with one-on-one human contact.
As one who is interested in learning Interaction Design & User Experience Design (hoping to make it into a career in a couple of years) this is a much needed resource. Thanks.<p>PS: The pop - up registration form on the website is a fine example of how subscription pop-ups should be done. Only when the user feels that he/she is interested in learning from the website, the pop-up comes up.Its placed well in the website and only shows up when necessary.<p>There are simply too many invasive and intrusive pop-ups on websites these days that immediately come up when opening the webpage. The worst part is that they keep on nagging you until you either give them your email or leave the website. It ruins the browsing experience and comes of as desperate. Its also a shame that well known websites are now doing this and its really annoying.<p>If your content is good enough, users will subscribe on their own.<p>[0] A resource which was developed by Theresa Neil and Balsamiq is great for beginners getting started in User Experience Design.<p>[0] <a href="http://www.uxapprentice.com/" rel="nofollow">http://www.uxapprentice.com/</a>
This seems like a decent site - I still need to go through all of the resources more thoroughly but I have two comments.<p>I am not a fan of using video primarily over text. This is also why I am not a fan of Khan Academy, so maybe it's just my preference and doesn't reflect what most of your users want but I do have facts and reasoning to back up my opinion. Anything that requires sound is going to limit it's use to a private setting, and videos can't be skimmed or used as a reference. I understand their occasional value for supplemental lessons, but I don't they should be required to use tutorials.<p>There may be a demand for UX designers but as much as I would love to focus my career in that area, I won't because UX is a bike shed. Even if you designed the perfect UI, you would never get it past clueless management without having it mangled. The fight to do your job makes of 90% of your effort, and you will always lose.
This looks like a great resource, thanks for putting this together. As a developer who's interested in web design/UX design (but not all that great at it), this will be helpful.<p>If you don't mind, I'll mention it on my blog as well. I've started writing about my process in trying to improve my design skills (<a href="http://designwithdave.com" rel="nofollow">http://designwithdave.com</a>), and I think my (few, but growing) readers would find it useful.
I like the concept and the content looks VERY interesting. Thanks, will check it out in the following days!<p>Minor annoyance: clicking on "Demystifying Usability Tests: Learning the Basics" leads to an external page where I have to sign in to see the video (no need to sign in for the first video, "What is UX Design"). Do I really need to create another fake account just to see the video?
I'm a little confused about what I would be learning here. What exactly are the "tools, methods and frameworks" which is being taught, and are there any prerequisites before I can jump in?<p>It looks like the only way I can look at the curriculum is by joining sliderule...which I don't want to do, yet.
That's what I needed since started playing with front-end stuff, but does anybody can confirm quality of this course and/or suggest similar stuff?