TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Design well managed

22 pointsby mattinslerover 10 years ago

6 comments

7Figures2Commasover 10 years ago
&gt; &quot;Let’s try it in green&quot; or &quot;Can we use a slider instead&quot; are potentially hazardous forms of feedback considering marketable solutions don&#x27;t come from the UI. This causes the designer to shuffle through hundreds of UI elements and burn valuable time.<p>&gt; A designer is paid ~$110k&#x2F;y on average in San Francisco. Scratch figure of $43&#x2F;hr. A great designer can change the UI elements on a Photoshop document in about an hour. You have a one-hour meeting to provide feedback. Three days to produce changes. Multiply that by how many team members involved in the meeting, plus the daily burn of the Company. For a cost- effective average startup, that&#x27;s around $4,309.00 every time you provide feedback.<p>This math doesn&#x27;t add up. I don&#x27;t know what companies the OP is basing his assumptions on, but a &quot;cost-effective average startup&quot; doesn&#x27;t spend $4,000 every time a designer is asked to change a color or form element.<p>There are some good points in this post but hyperbolic warnings like this take away from them.
评论 #8239819 未加载
beermannover 10 years ago
This might be an unpopular opinion, but I&#x27;ve seen the exact opposite of this. Given too much freedom, I&#x27;ve seen designers and product managers derail entire development cycles. Compare a few days for a single designer against two weeks for even a small development team and not only have you lost an amazing amount of money, but the opportunity cost of not getting something into the users&#x27; hands and iterating on it is huge.<p>For the same reason I&#x27;ve also pushed for aesthetic changes to be moved to following iterations. If your wireframe is solid and agreed upon up front, then iteration can happen on both the development and the design side as you move forward. I think it&#x27;s alright to release something that isn&#x27;t fully baked because what you learn in the end is so much more valuable than trying to get it right the first time.<p>Bottom line: get something out the door and iterate. Too often people don&#x27;t do either. Either they try to perfect it and take too long to learn from it, or they push it out and move on to the next thing. Nothing is going to be perfect the first time, so just get it out there and continue to work on it. Just because you&#x27;re targeting a feature in a single iteration doesn&#x27;t mean you should forget about it afterwards.
lmartelover 10 years ago
The point about challenges over tweaks is great, but I don&#x27;t understand the headline.<p>From the green button example:<p>&gt; A great designer can change the UI elements on a Photoshop document in about an hour. You have a one-hour meeting to provide feedback. Three days to produce changes.<p>How does he get from two hours to three days? An hour for the mockup, an hour for the meeting... and 22 more for changing the css?
评论 #8239564 未加载
hellyeahdudeover 10 years ago
A lot of folks are asking about the math breakdown. So here it is:<p>- 3 employees discussing design at $110&#x2F;k&#x2F;y or $43&#x2F;h napkin - 1 founder discussing design at $90&#x2F;k&#x2F;y or $36&#x2F;h napkin - 1 meeting — $165<p>3 days of work to follow: - 1 designer making edits — $903 - 2 working on projects related to said design — $1806<p>Total: $2874<p>- ~2 hour meeting to discuss, examine, make notes, etc. — $335<p>Total: $3,209.00<p>- Opportunity cost of founders 3 hours — $1,100 napkin (based on potential hourly value not pay)<p>Total: $4,309.00<p>Please note this is generally napkin math based on my own experiences &amp; numbers. It is generally impossible to get an exact number but you can get very close.
评论 #8240139 未加载
biotover 10 years ago
<p><pre><code> &gt; A great designer can change the UI elements on a Photoshop &gt; document in about an hour. </code></pre> If you had an artist paint the UI mockup on canvas, it would take longer and cost even more! My point is why is Photoshop still used as the default tool in many places? Photoshop is meant for photographs. We have so many tools at our disposal which can give lightning quick feedback: change a single CSS element from &quot;color: red&quot; to &quot;color: green&quot; and the entire site updates as soon as you save the .css file.<p>Why, then, do people still use the digital equivalent of painting on canvas? An effective design agency would come up with the overall information architecture including layout, font, and recommend color scheme based on the client&#x27;s brand. Then give the client a very user-friendly tool to adjust the elements that the designers have specified as being configurable. The design agency can put whatever constraints on it they want, but then let the client have at it while the designers guide the client through the whole design process, offering feedback on why something does or does not work.
评论 #8240750 未加载
notduncansmithover 10 years ago
Or you could do the smart thing and hire a designer that can sling front-end code worth a damn for $150k, and the feedback cycle becomes much cheaper and faster. &quot;Let&#x27;s see it in green&quot; should take no more than 10 seconds, and can be done in-meeting.<p>As an aside, that sounds a lot like design-by-committee, which isn&#x27;t known for producing the greatest results. If there are problems with the design (not branded enough, important button isn&#x27;t emphasized enough, etc), then make sure that the point of the meeting is to <i>highlight those problems</i> and let the designer take care of the solutions later. If a (non-designer) founder is picking button colors, that founder isn&#x27;t delegating properly.