So ZyGL is basically the software rasterizer we all had to write in college graphics algorithms? So ZyGL is basically nothing more than Three.js, sans the option to render in SVG elements? And they want to patent this?<p>Sorry for the language, but seriously, fuck these guys. What complete trolls. This is completely unacceptable. Software rasterization fallback has been a thing forever. Actually, you know, longer than OpenGL of any flavor. Cuz that used to be the only way you could do graphics.<p>Is there any way I can help to get this patent blocked? And how do we go about shaming young developers into not joining Zynga just because it's a "game" company? This isn't the first unethical thing they've done.
Ugh: 'we developed a patent-pending solution called “ZyGL”.'<p>While there are a bunch of people working to make stuff performant on browsers, Zynga comes in from behind and starts patenting barely-novel stuff on top of it.
I don't want to spoil their great "innovation patent" but Three.js has implemented this years ago (<a href="http://threejs.org/docs/#Reference/Renderers/CanvasRenderer" rel="nofollow">http://threejs.org/docs/#Reference/Renderers/CanvasRenderer</a>).
>"today we wanted to share some of what we learned in the process"
>"To tackle this issue we developed a patent-pending solution"<p>At first I was surprised, it looked like Zynga was doing something nice for a change. In the end, it seems all they're sharing is the bad news.