I was thinking about "broadband" a while ago, and I think it's about time to add minimum/average latency to "broadband" definition. It's huge pain to handle hundreds of milliseconds of latency in real-time applications (like games) - sometimes even impossible for some applications like OnLive, unless you implement some really sophisticated algorithms ie. MS DeLorean.<p>Assuming that web is slowly moving from static content to real-time experience, we should start educate consumers that bandwidth is only part of the story. In 10 years we'll have plenty of bandwidth, but without consumers demanding low latency now, we'll still have to waste money on high latency hiding - or worse - adapt application designs to it.
Misleading headline. AT&T and Verizon say 10mbps is too fast to be the baseline for what is considered broadband, and that the current 4Mbps baseline is enough.