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Ideas about a new programming language for games [video] [Jonathan Blow]

32 pointsby zindlerbover 10 years ago

1 comment

Nzenover 10 years ago
tl;dr Game programmers do lots of memory allocations that C&#x2F;C++ don&#x27;t accommodate in a pleasing way. New languages (Go D Rust) have smaller ball&amp;chains but reflect different audiences that can, for example, eat the garbage compiler or pointer safety.<p>Blow suggests that the game industry should devote resources to a DSL that emphasizes their needs. Rather than, say, make the programmer allocate a block and then fill it with sizeof(x) offsets &amp; allocating index arrays, the hypothetical language, when so marked, ought to allocate and fill a struct&#x27;s members contiguously.<p>There&#x27;s plenty more in the two hour video. He&#x27;s mainly expressing frustration and hope. So, rather than start on a mailing list, if you have constructive advice, he&#x27;d like to hear from you via language@thekla.com