tl;dr Game programmers do lots of memory allocations that C/C++ don't accommodate in a pleasing way. New languages (Go D Rust) have smaller ball&chains but reflect different audiences that can, for example, eat the garbage compiler or pointer safety.<p>Blow suggests that the game industry should devote resources to a DSL that emphasizes their needs. Rather than, say, make the programmer allocate a block and then fill it with sizeof(x) offsets & allocating index arrays, the hypothetical language, when so marked, ought to allocate and fill a struct's members contiguously.<p>There's plenty more in the two hour video. He's mainly expressing frustration and hope. So, rather than start on a mailing list, if you have constructive advice, he'd like to hear from you via language@thekla.com