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Manyland

421 pointsby antoinecover 10 years ago

40 comments

j_philippover 10 years ago
This is an infinite browser-based mmo universe where everything can be drawn and placed into the world, wiki-style... give us a shout if you need anything! You can also script blocks to have interaction or influence the environment (for instance, here&#x27;s an adventure: <a href="http://manyland.com/newpolis" rel="nofollow">http:&#x2F;&#x2F;manyland.com&#x2F;newpolis</a> ).
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beeker87over 10 years ago
Saw this posted over on PH and checked it out, extremely impressive game and I&#x27;m sure there&#x27;s a ton of dev time on this. Good job and props to the creators.<p>I wanted to notify you guys though of some security flaws within the game.<p>Probably the biggest issue I see is the lack of server side checks against changes coming from the client. I only tested this out on the player object as a PoC, but it only takes changing a variable within the player object to modify things like player speed, mountable craft speed, etc.<p>For instance, while you obfuscated the name of the player object within the ig.game object, it was easily found by checking for modifications to the health variable, where another function listed it as ig.game.O1376. This name for this player object is also static for every game instance, so it&#x27;s easily referred to every time.<p>Once the player object was found, it&#x27;s easy to modify the variables and the world (server side) accepts it. It was also easy, for the most part, to identify what certain variables did as they were in plain text. To change player jump height for example, all it would take is this piece of JavaScript:<p>window.ig.game.O1376.altJumpReducedGravityFactor = 0.1;<p>Now the player can super jump and the server is fine with it (verified by numerous &#x27;holy sh<i></i>!&#x27; and &#x27;wtf!?&#x27; comments from other players).<p>The second thing I see is just obfuscating the code more.<p>I would suggest first and foremost to do the server side checks. Even if you left all your code in plain text, any modification someone tried to make from the client would be seen, verified, and handled accordingly by the server. Second I would try obfuscating all variable names that you can, especially the class definitions like EntityPlayer. To go further on it, I would have it produce the obfuscated names randomly on each load of the game script so they&#x27;re not easily referred to.<p>Just wanted to bring the issue up to you guys after finding it.
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apiover 10 years ago
I love it! Lovelovelove!<p>I thought &quot;what a nice wind sound effect&quot; until I realized it was the CPU fan in my laptop. Heh. But that&#x27;s not really a big deal, at least for now, and I&#x27;m sure you can optimize.<p>Experiments like this show us that graphics and VFX are overrated. It&#x27;s true for games, and it&#x27;s true for movies too. Primer is still one of the best sci-fi flicks I&#x27;ve seen in the last ten years, and they used what looked like surplus air conditioning equipment as props. Sometimes too much FX actually gets in the way of your imagination. When I visit a virtual world, I kind of <i>want</i> it to be unlike the physical.<p>I tried a Rift the other day too, and that has its appeal as well. But it&#x27;s a different appeal.<p>Noticed it was a tad laggy and then tracerouted and found that it&#x27;s in London and I&#x27;m in Southern California. I suppose that&#x27;s understandable. I guess if things take off you&#x27;d be able to geo-locate a bit via other cloud services.
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joshdotsmithover 10 years ago
I became a cat. And I mounted a nyan cat. <a href="http://cl.ly/image/2G2X2P3j0C3M" rel="nofollow">http:&#x2F;&#x2F;cl.ly&#x2F;image&#x2F;2G2X2P3j0C3M</a><p>My life is now complete.
mapleoinover 10 years ago
Am I the only person who has no idea what&#x27;s going on here? I&#x27;m just walking around picking up stuff and sometimes changing into something else. What else is there to do in this world? Besides building more stuff to wear or throw around that is...
minikomiover 10 years ago
Spent a long time wandering alone and eventually got to a very strange place.. <a href="http://i.imgur.com/eNI8Cp2.png" rel="nofollow">http:&#x2F;&#x2F;i.imgur.com&#x2F;eNI8Cp2.png</a>
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fulafelover 10 years ago
An skynet-free registration option would be nice.
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Folconover 10 years ago
This is fantastic, though I seem to be falling to my death fairly regularly, loading to interlude screen and then clicking to get back. Are there going to be consequences for dying? If not why have the interlude?<p>Also the falling to death kicks in much faster than I would have expected.<p>Other than those two, once more a great game. Reminds me of Wyvern (<a href="http://en.wikipedia.org/wiki/Wyvern_(video_game)" rel="nofollow">http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Wyvern_(video_game)</a>) in some ways.
calgooover 10 years ago
Im getting script error as i block google-analytics in my firewall. Is it really needed to play the game?
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_random_over 10 years ago
Reminds me of <a href="https://bombermine.com" rel="nofollow">https:&#x2F;&#x2F;bombermine.com</a>.<p>But for a not a fan of Minecraft like me kinda lacks a purpose.<p>Impressive demo scene though - making things like that with just some scripts and a browser.
huhtenbergover 10 years ago
Looks interesting, but it&#x27;s laggy as hell. Running latest Firefox on a beefy hardware. Got booted off twice already with &quot;you have performance issues&quot; and a suggestion to switch to Chrome (haha). Just FYI.
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cpetersoover 10 years ago
Very cool. This reminds me of Lucasfilm&#x27;s Habitat, the world&#x27;s first (?) graphical MMO, from the mid 1980s:<p><a href="http://en.m.wikipedia.org/wiki/Habitat_(video_game)" rel="nofollow">http:&#x2F;&#x2F;en.m.wikipedia.org&#x2F;wiki&#x2F;Habitat_(video_game)</a><p>which incidentally is being restored by booting the original servers found in a collector&#x27;s basement:<p><a href="http://www.gamasutra.com/view/feature/227045/rebooting_the_worlds_first_.php" rel="nofollow">http:&#x2F;&#x2F;www.gamasutra.com&#x2F;view&#x2F;feature&#x2F;227045&#x2F;rebooting_the_w...</a>
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daddykotexover 10 years ago
Damn that&#x27;s nice, what is behind it?? It&#x27;s quite impressive.
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Kiroover 10 years ago
Very cool. How is input sent to the server? Is it one packet when you press the button down and one packet when you release or constinuously sending packets while you hold the button down?
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Gracanaover 10 years ago
I haven&#x27;t figured out how to use it yet, but the 2D editor I saw in a video that showed up when I sat on a bench was really cool. Efficient editing of the world around you is a really neat feature to have. I think the Starbound devs have an external tool to do that sort of thing, but having it internal is even better.
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hardmath123over 10 years ago
Shiny! It&#x27;s like a mature Club Penguin.
sireatover 10 years ago
Very cool, but the big test will be how this game handles the inevitable 4chan&#x2F;something awful&#x2F;reddit effect with masses and masses of genitalia on screen.<p>I&#x27;ve seen similar collaborative sites ruined by the above.<p>This might not break the game but in large enough doses turn off large groups of users.
plumeriaover 10 years ago
I get lost and cannot find back people! That&#x27;s what I don&#x27;t like about this game.
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paul9290over 10 years ago
love the jump right in and play and along the way watch a youtube demo vid while playing.<p>Great on-boarding!
qwookover 10 years ago
Pretty cool, reminds me of games like Furcadia and Graal.<p>In Furcadia, you&#x27;re allowed to create and upload your own world with your own scripts, as well as upload your own images and avatars for use in the world.<p>Graal has player worlds and allows almost the same thing.
ninsenover 10 years ago
Reminds me of Jet Set Willy in both style and the fact that it&#x27;s also incompletable;<p><a href="http://en.wikipedia.org/wiki/Jet_Set_Willy#Bugs" rel="nofollow">http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Jet_Set_Willy#Bugs</a>
tommoorover 10 years ago
Surprised no-one has mentioned Glitch or GNE yet - love this kind of thing.
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nanoscopicover 10 years ago
Seems awesome from what I am seeing so far from just poking around.<p>Could you add a way to import assets easily so that they can be developed using other tools or imported?
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jzigover 10 years ago
I have an X on my little hand thing by my name, along with a red question mark. I&#x27;m unable to chat or interact with anything in the environment.
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JJJollyjimover 10 years ago
I&#x27;m confused as to why there would be a Kindle Fire app, but no Android app. Aren&#x27;t apps for the two platforms nearly identical?
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Chiraelover 10 years ago
Doesn&#x27;t seem to work well from a phone or tablet, at least not that I could figure out after a couple minutes trying
tolmaskyover 10 years ago
Impressive performance on mobile (safari).
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hellbanTHISover 10 years ago
Ah I&#x27;m stuck in an infinite death loop in the dodgeball room<p>Edit: it somehow fixed itself and gave me a skateboard
cbd1984over 10 years ago
I wonder how many Hiro Protagonists will be running around after this really begins to catch on.
yamanekoover 10 years ago
Really cool!<p>Just a small suggestion: could the sound of forbidden actions be replaced by something smoother?
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kghoseover 10 years ago
This is awesome!<p>But I got on a horse, flew to the edge and now I&#x27;m falling for ever.
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tempodoxover 10 years ago
Seems to be a pure spam &amp; noise generator. Where do I vote down?
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Jean-Philipeover 10 years ago
If I had time to play, I would definitely hang out here!
linguafrancaover 10 years ago
Is this unusably laggy for anyone else? Or just me?
odcover 10 years ago
Why is Firefox still to slow to play this?
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nakodariover 10 years ago
Imagine having a hall where everyone can meet to pitch their startups in front of thousands of other players.
endelover 10 years ago
Awesome project. Loved it.
felixrabeover 10 years ago
Minecraft 2.0? :)
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fiatjafover 10 years ago
My computer cannot handle this.
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yoodenvranxover 10 years ago
Is there a reason why we often have shitty nondescriptive titles like this? I almost always have to click on every link on the frontpage because it is impossible to predict if I might be interested in the article&#x2F;webpage behind the title or not :(
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