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Atari 2600 transistor-level simulation

74 pointsby frakturfreundover 10 years ago

2 comments

userbinatorover 10 years ago
I believe the transistor-level simulation came from these images:<p><a href="http://www.visual6502.org/images/pages/Atari_10444D_TIA.html" rel="nofollow">http:&#x2F;&#x2F;www.visual6502.org&#x2F;images&#x2F;pages&#x2F;Atari_10444D_TIA.html</a><p>There are gate-level schematics for the TIA too:<p><a href="https://atariage.com/2600/archives/schematics_tia/index.html" rel="nofollow">https:&#x2F;&#x2F;atariage.com&#x2F;2600&#x2F;archives&#x2F;schematics_tia&#x2F;index.html</a>
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saeguaigaover 10 years ago
Better than drinking lead and breathing silane; not Verilog but JSSim based? I mean, is this something I should throw a solver at for a Buff My Game Vortal compo? Maybe there&#x27;s a microelectronic comedy of errors written in D or Rust to be had in it, as multiwatt instructions are used in moderation and ROM interface glitches snowball just as a 4-byte cache comes into use? A lifecycle tool for the haughtier ARM64 74-core program teams making 28-year constant hardware projections?
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