It would be nice to have a beginner version where we can choose functions from a menu and get an idea of what the curve looks like. Then, once I am back up to speed I can play for real.
Wrote a script which you can use to kill all your opponents in one turn.<p><a href="http://pastebin.com/FYXcdmpi" rel="nofollow">http://pastebin.com/FYXcdmpi</a><p>:p<p>- Shariq
Fantastic. Awesome game!<p>Few suggestions:<p>1. Show me a ghost path for the previously fired missile<p>2. Have a library of functions to choose from with an idea of what the curve looks like<p>3. Reduce the waiting time.<p>or add some documentation in your readme / some contribution notes and I'll be glad to send in PRs
Just played this and it is great.
However the other player (in the chat) was saying that he could not fire sometimes.<p>And later on I was also unable to both post messages and to use the FIRE button. Never recovered. Server problem perhaps?<p>In any case I will be bookmarking this. This would work wonders to explain math :)
I was surprised to see that many people didn't know how to define a step function. One way to do it is: size_of_jump*max(0, sign(x-position_of_jump)). Also, max(0, sign(x-position)) allows you to switch on and off other parts of your function like a high frequency sine that can spray an area.
Great concept, but it takes too long to plan shots. It means that people drop out of games quickly.<p>Having a library of functions available would definitely help with this.