The creator wrote up a blog post on his entry:<p><a href="http://birdgames.nl/2014/04/js1k-post-mortem-minecraft/" rel="nofollow">http://birdgames.nl/2014/04/js1k-post-mortem-minecraft/</a><p>Lots of very interesting details, but surprised to see setInterval instead of requestAnimationFrame
Very nice! The texturing and lighting are what really makes this demo. Unfortunately, it only displays correctly for me in Firefox Developer Edition, not FF 33.0, in which the picture is skewed: <a href="http://i.imgur.com/7i74m36.jpg" rel="nofollow">http://i.imgur.com/7i74m36.jpg</a>.<p>If you're into tiny cube-based 3D engines also have a look at this demo for the Lobster programming language (<a href="http://strlen.com/lobster" rel="nofollow">http://strlen.com/lobster</a>): <a href="http://i.imgur.com/ZZWFkXn.jpg" rel="nofollow">http://i.imgur.com/ZZWFkXn.jpg</a>. Its entire source code fits in the screenshot.
Nice - though I must say this kind of graphics (with music..) was done in similarly sized 1k/4k assembly demos -- <a href="https://www.youtube.com/watch?v=G1Q9LtnnE4w" rel="nofollow">https://www.youtube.com/watch?v=G1Q9LtnnE4w</a>
Impressive!<p>I can't help but love things like this, if for no reason other than that it makes programmers look like bona fide magicians (and thus justifies exorbitant day-rates).
This one in Lobster, roughly the same amount of code, no textures, but is interactive (you can actually mine & build): <a href="http://i.imgur.com/ZZWFkXn.jpg" rel="nofollow">http://i.imgur.com/ZZWFkXn.jpg</a>
Many other are sweet, this one uses WebGL and is very nice <a href="http://js1k.com/2014-dragons/demo/1868" rel="nofollow">http://js1k.com/2014-dragons/demo/1868</a> (tested on Chrome)...