I worked on Crush the Castle for Armor Games in the late 2000s. Angry Birds took the same game concept, added much cuter characters and art, and blew us out of the water with it. (No offense: we took it from someone else.) Now I feel kinda sad, kinda smug that their glory is fading a bit. Rovio seems to have forgotten the lesson that the greater your success, the more likely you are not to be able to repeat it. People tend to assume their best days are ahead, and thus expansion proves to be overexpansion when the best days turn out to be behind.
I guess they were not able to innovate enough. It was a good franchise, but it hasn't had the longevity of things like Minecraft or Halo.<p>Details:<p><a href="http://www.google.com/trends/explore#q=angry%20birds%2C%20minecraft%2C%20clash%20of%20clans%2C%20halo&cmpt=q" rel="nofollow">http://www.google.com/trends/explore#q=angry%20birds%2C%20mi...</a><p>I wonder what they could have done differently? They sure licensed enough IP to create Star Wars, Rio, etc variants. They tried expanding into freemium racing games. I wonder if there was a way forward for them that they missed?<p>Q: How does this affect the Angry Birds movie expected in July 2016? <a href="https://www.pehub.com/2014/08/angry-birds-creator-rovio-ceo-hed-to-step-down/" rel="nofollow">https://www.pehub.com/2014/08/angry-birds-creator-rovio-ceo-...</a>
This post was an opportunity to discover that Rovio had much more employee than what I expected.<p>Angry bird looks so much like one of those flash games you can create with a single coder and a single designer I never imagined they had more than 800 people now. I would have guessed a small dozen max...
I was wondering why they would need employee negotiations until I realized this was in Finland. In the US, you would come in one day to work and you badge would no longer work!