Seems there's nothing specific in the article about which which changes to DX are supposed to enable CGI quality, or how. Is it more polys/sec for smoother models and more geometry? Maybe a more efficient shared memory architecture for GI (I'm speculating. Maybe dreaming)? We're always being promised cinema quality in games, and while we're really not all that far off from it already, we're still quite a bit behind in lighting/rendering.
CGI = Computer-generated Imagery<p>Now that's what I call a tautology :)<p>"Feature film quality" is probably what the author was after.
Please change the link to the original article, or simply flag it to hell:<p><a href="http://www.littletinyfrogs.com/article/459838/DirectX_12_vs_DirectX_11" rel="nofollow">http://www.littletinyfrogs.com/article/459838/DirectX_12_vs_...</a><p>Edit: Mind, even the original article is nonsensical as hell.