If the idea of speedrunning intrigues you, allow me to present the zelda 64 world record, which stands at 18:10: <a href="https://www.youtube.com/watch?v=aq6pGJbd6Iw" rel="nofollow">https://www.youtube.com/watch?v=aq6pGJbd6Iw</a><p>It starts to get weird at about 12:30<p>It's quite something. The commentary is an insight into a whole world. Not quite as crazy as the some of the other recent console memory hacking stuff but its the constant need for frame-perfect timing that makes it impressive.
In case folks were wondering, from their wiki: "Dolphin is an open-source Nintendo GameCube, Wii, and Triforce emulator for Microsoft Windows, Linux, and Mac OS X (Intel-based)."
So, what exactly are the bounding box effects?<p>I tried looking it up, but couldn't find any information about it. Is the Wii able to do some weird tricks with bounding boxes?