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Open-source physics engines (2011)

53 pointsby StylifyYourBlogover 10 years ago

3 comments

SloopJonover 10 years ago
ODE seemed promising when I looked at it several years ago. Bullet is also quite popular. Searching for a comparison of the two led me to <i>An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations</i>:<p><a href="http://elib.dlr.de/79462/1/74320346.pdf" rel="nofollow">http:&#x2F;&#x2F;elib.dlr.de&#x2F;79462&#x2F;1&#x2F;74320346.pdf</a><p>The authors, who were already using Bullet, concluded that &quot;Newton and PhysX would be valuable candidates to compete with Bullet for integration in our current simulation environment.&quot;
Scramblejamsover 10 years ago
Bullet seems to be the most mature of the game-oriented physics engines, but its story for those of us not using C++ is significantly less compelling. Bullet 2 doesn&#x27;t have much of a C API, while Bullet 3 requires a high-end desktop card, considerably narrowing your customer base. Guess I&#x27;ll have to re-evaluate the alternatives or resign myself to a truckload of shim C++.<p>C++&#x27;s generally poor interoperability has been annoying me since the 90s. :-(
Zardoz84over 10 years ago
For .NET there is BEPU <a href="http://bepu.squarespace.com/" rel="nofollow">http:&#x2F;&#x2F;bepu.squarespace.com&#x2F;</a>