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Terrain Rendering and GUIs with WebGL

128 pointsby dshankarover 10 years ago

9 comments

leichtgewichtover 10 years ago
I know not everything needs to be opensource but I can't shake the feeling that this project could be taken very far with a github link :)
je42over 10 years ago
I don't understand why you wouldn't just use plain dom+css to render the gui ?! What's the benefit to recode the gui in WebGL ?
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mattdeslover 10 years ago
The GUI alone is worthy of its own article. Holy crap.
billconanover 10 years ago
I really like the ui, but one difficulty I found with implementing ui in webgl is supporting the input box, especially input box that can accept Asian languages.<p>I couldn&#x27;t see an example of input box on this page. I&#x27;m wondering if it is doable.
lovelearningover 10 years ago
That GUI is seriously impressive, especially the tile loading progress animation. He must be a truly talented developer that he came up with this soon after deciding to give web development a try.
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soup10over 10 years ago
Great stuff and write up. What&#x27;s the performance bottleneck? I feel like with all the LOD stuff you implemented this should be butter smooth
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jawngeeover 10 years ago
This is really cool, locks up the tab in Safari 8.0.2 once in awhile though.<p>Also, the brushed metal is a nice nod to the late 90&#x27;s.<p>Why Delphi for generation the terrain?
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danmaz74over 10 years ago
Wow, it boggles my mind to think what we can do in a browser these days...
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joewrongover 10 years ago
reminds me of dbz. nice.