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Mario Lives: An AI for creating a living and conversing agent [video]

106 pointsby syswsiover 10 years ago

4 comments

Animatsover 10 years ago
There have been games with NPCs smarter than that. There have been <i>text adventures</i> with sentence understanding at that level. It&#x27;s a cute demo, but calling it a &quot;living and conversing agent&quot; is way too much.<p>&quot;Mario, exit the game.&quot; &quot;Do you really want to exit the game?&quot; So not impressed.<p>On the speech front, there is now an automated telemarketing agent which is about as smart as most script-driven human telemarketers. That&#x27;s a somewhat scary development.
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ilyaeckover 10 years ago
Strictly speaking, this is hardly AI, but a rather traditional approach of handwritten grammars.
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SunShiranuiover 10 years ago
I&#x27;ve always been interested in the use of natural language recognition in games. Does anyone have some good resources about the topic?
javertover 10 years ago
This is a shrimp treadmill if I ever saw one. [1]<p>[1] <a href="http://chronicle.com/blogs/conversation/2014/11/13/how-a-47-shrimp-treadmill-became-a-3-million-political-plaything/" rel="nofollow">http:&#x2F;&#x2F;chronicle.com&#x2F;blogs&#x2F;conversation&#x2F;2014&#x2F;11&#x2F;13&#x2F;how-a-47-...</a>