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Show HN: I synced 1 million pixels in real-time on Android to make a MMO canvas

5 pointsby masterspy7over 10 years ago

2 comments

masterspy7over 10 years ago
Some technical details: The backend runs on Google App Engine. The server keeps a concept of the 'freshest' canvas. I have a cron job that aggregates all pixel changes and creates a fresh canvas. When you download the app, you initially download the fresh canvas. After that, you only download a very small amount of JSON which represents the pixel changes.
marcofisetover 10 years ago
This is basically a rip off of <a href="http://www.milliondollarhomepage.com/" rel="nofollow">http:&#x2F;&#x2F;www.milliondollarhomepage.com&#x2F;</a>
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