Apple lost something big when they lost Jef Raskin.<p>The genius behind his one-button mouse was not that it <i>looked</i> simple, but that it <i>was</i> simple. You could do one thing. Click. And it was easy to see that that was all you could do.<p>Looking at the Magic Mouse, it's entirely unclear what operations are afforded to the user. Can I click? double-click? scroll? swipe? Without prior knowledge of Apple products, one is forced to read an instruction manual to determine the sundry operations this device is capable of. (Has the design team misplaced their copy of Psychology of Everyday Things? This violates rule #1.)<p>Visibilty of affordances was the reason Apple pioneered the GUI to begin with. Hiding the affordances of what is arguably the main input device on a computer is more than a step backward.
What I hate about the previous mouse from Apple is having to lift your index finger in order to right click.<p>Some of my right-clicks were lost which is very frustrating.<p>I really hope they addressed the problem.<p>You might want to try one hands-on before you order it.
I can't wait to try this out. I've been hooked on the multi-touch on my MBP and can't stand having to go back to an old mouse when I connect the laptop to to my 24" monitor.
Like the mighty mouse before, this mouse too is unusable for Unreal Tournament 2004 (and probably other games, but for me, only UT matters these days) as it does not allow the user to press both mouse buttons at once.<p>Keep that in mind.<p>Also: Why wireless only? I never felt hindered by the wire and I certainly don't see a reason to waste even more batteries.<p>Also, I feel much more accurate and comfortable using a trackball, but this certainly is a very personal point.