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A game developer’s guide to sales

39 pointsby alexissantosover 10 years ago

4 comments

alexissantosover 10 years ago
Writer of the article here. If you've got any input/experience/questions/etc. on how discounts affect sales, let me know! The post is intended to be a living guide, so I'll updated it as I come across more useful information.
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jbattleover 10 years ago
Another angle to sales that I&#x27;d love to hear more about is how sales affect multiplayer games through their communities. When I&#x27;m considering purchasing an multiplayer game that has been out for a while I&#x27;ll try to get a sense for the size and &#x27;health&#x27; of the community. If the player base is small I know I&#x27;ll only get in the occasional game and be learning to swim around hyper-experienced sharks. If the player base is larger I&#x27;ll expect learning the game is more fun &#x2F; less punishing.<p>Both as a newcomer to a older game and as an &#x27;established&#x27; player my perception is that sales tend to bring in a bunch of new players juicing the number of active players&#x2F;servers for a time (good thing). Because of network effects in MP games, I&#x27;d imagine that injecting some fresh new blood into a community is a good way to attract more players even after the sale is over.
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pricechildover 10 years ago
Edmund McMillen (of The Binding of Isaac) surprised me by stating quite clearly that it isn&#x27;t all roses!<p>&gt; i have personally noticed a decline of sales and $ of both smb and isaac in the years we did humble bundles. &gt; for both games the next years sales were a lot higher than the year we put them in bundles.. so i do think for more well known games that bundles can actually hurt sales a bit.. other devs might find different numbers but for us this was the case<p><a href="http://edmundm.com/post/93053340820/as-an-answer-to-a-previous-question-you-said" rel="nofollow">http:&#x2F;&#x2F;edmundm.com&#x2F;post&#x2F;93053340820&#x2F;as-an-answer-to-a-previo...</a>
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walruover 10 years ago
This is why Nintendo rarely has sales. You completely destroy your brand when you say it&#x27;s really only worth X percent of what you&#x27;re normally charging. The same could be stated for anything, really. It&#x27;s all in perceived value. Sounds a little crude, but we apply the same theories in dating that we do to IP. If something is more easily available we&#x27;re not always willing to go out of our way to get it - or something to that effect. My coffee is still brewing.