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Superpowers – The extensible, collaborative HTML5 2D+3D game maker

64 pointsby eliseeabout 10 years ago

12 comments

eliseeabout 10 years ago
Hey! I&#x27;m part of the small team building Superpowers over the past 6 months. I&#x27;ve been working on collaborative game-making tools for several years and Superpowers is the result of a lot of that work. I&#x27;m very proud of the small core + plugins architecture we came up with and excited to open source (MIT) it all soon!<p>I&#x27;ll be happy to answer any questions, obviously.
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kevingaddabout 10 years ago
I like the pitch and the objectives stated here. The monthly funding model is a good fit for this sort of thing where users will want ongoing maintenance and improvement for their middleware.<p>Demo doesn&#x27;t work well in Firefox (latest, Developer Edition) on Win8.1 x64, though. Z-buffering looks totally busted and the framerate is bad.<p><a href="https://www.dropbox.com/s/jymr2vr8ip52tw5/Screenshot%202015-03-14%2018.58.29.png?dl=0" rel="nofollow">https:&#x2F;&#x2F;www.dropbox.com&#x2F;s&#x2F;jymr2vr8ip52tw5&#x2F;Screenshot%202015-...</a>
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eliseeabout 10 years ago
I just uploaded a Superpowers video demo showing off some of the editor plugins as well as real-time collaboration:<p><a href="https://www.youtube.com/watch?v=XxX7VFjf-XU" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=XxX7VFjf-XU</a>
greggmanabout 10 years ago
The real-time collaboration seems kind of cool but also makes me wonder how you handle history, permissions, etc. If I&#x27;m editing code and you&#x27;re editing code and I hit &#x27;RUN&#x27; I don&#x27;t want your half finished code that doesn&#x27;t compile to prevent me from running the game.<p>I&#x27;m curious why I&#x27;d choose this over say Unreal (free), Unity3D (free), Source 2 (free). ok, they aren&#x27;t 100% free but they&#x27;re effectively free until you make money.<p>They all have a track record of shipping games on multiple platforms (some more than others). Some already have huge communities. 2 of them export to HTML5 if that&#x27;s what you want. They have large detail animation system, cutscene systems, visual programming system, shader editors, quality importers for tons of formats...
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bauserabout 10 years ago
Hey, this is pretty cool. Looking forward to seeing progress with it!
daredevildaveabout 10 years ago
Hi Elisee,<p>Great to see Superpowers making progress. I&#x27;m interested in your choice of Three.js. Did you consider other WebGL game engines? Like PlayCanvas[1] (where I&#x27;m a co-founder) which is also open-source[2] but more designed towards games than three?<p>[1]: <a href="https://playcanvas.com/" rel="nofollow">https:&#x2F;&#x2F;playcanvas.com&#x2F;</a><p>[2]: <a href="https://github.com/playcanvas/engine/" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;playcanvas&#x2F;engine&#x2F;</a>
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xigencyabout 10 years ago
Cool!<p>This sounds exactly like an idea that I&#x27;ve had before. What my friends and I called it was &#x27;GameTube&#x27; which would be a platform for making and sharing games online. That was part of what motivated me to work on the Duck programming language, which would be a simplified language to develop in, along with some web IDE&#x27;s for game making and common content that aspiring game developers could work with.<p>I think creating a platform for collaborative creation in games is a great idea and something that is as-of-yet untapped in online communities. The main limiting factor is creating tools and platforms that outperform what already exists and creating an ecosystem for users where they have support to work on ideas that connect.<p>Links: <a href="http://github.com/teamduck/gametube" rel="nofollow">http:&#x2F;&#x2F;github.com&#x2F;teamduck&#x2F;gametube</a> <a href="http://www.team-duck.com/space/" rel="nofollow">http:&#x2F;&#x2F;www.team-duck.com&#x2F;space&#x2F;</a>
slimbodsabout 10 years ago
Looks cool. My boy spends a lot of time building games in scratch and has tried a few different ways to do it collaboratively with his mates without much success. This could be a great next step if you&#x27;re successful.
kamacabout 10 years ago
Hey, I saw craftstudio (your previous product before), and I fairly liked the way you could create models there. Is that the case with superpowers aswell, or are we limited to modelling using 3rd party tools?<p>Any plans for shaders?
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emsyabout 10 years ago
I already saw you on TIGSoucre and thought Superpowers looks pretty awesome. I was wondering if deployment to PC&#x2F;Mobile is already working and what the performance on mobile can be expected.
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CmonDevabout 10 years ago
Another one :). JS and HTML? No, thanks.
Galactigonabout 10 years ago
Definitely something lost in translation...<p>You don&#x27;t need funding to make an open source solution to game development.<p>There is lots of competition out there for what you are doing. Have you compared your project to others just like it?<p>Best bet is to continue to work on the open source project, but if you need funding, do that separately, and don&#x27;t confuse it with open source.
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