This is built using Three.js ... I've seen tons of cool Three.js demons, even tried doing some stuff myself, but not that many actual games. It seems webGL is too bleeding edge. Maybe when the WebGL spec. is final and implemented in the major browsers I'll give it a try. But for now I use Canvas for the graphics. Canvas is much higher level and hardware accelerated, plus easier to use then WebGL. Low level graphics and JS don't fit well together.<p>I'll love to see a good voxel engine in JS! I think you will be too limited by Three.JS though.
Thanks for sharing. Stuff like this instantly rekindles my desire to create games. It's like being a kid again, the tiny visible portion sparks my imagination as to what could lay beyond...