I loved this game. There was an excellent moment where you heard a song used to twist something. There was a bridge in the sky twisted around a mountain, playing that same song backwards changed the shape of the bridge and let you travel into the distance.
Amazing. Both for the historical (technical) value and for remembering the game.<p>I wonder if the low-res versions of the images (I mean, 4-color/16-color versions) were generated from high-version or if it was a painstakingly redrawing/redithering.
Passion at its finest. Moriarty takes great pride, rightly so, and this comes across. Inspiring to say the least.<p>I loved this game, and also have many fond memories. The post mortem was excellent from every aspect.<p>The Zork series, Wishbringer, Enchanter, Sorcerer, Spellbreaker, Trinity, and others all had a profound effect on me growing up, playing them with my brother and friends. It was great to see some of those mentioned and visualized during the post-mortem.
Loom was the one game I never purchased that captured my imagination from the game mag descriptions back when it first came out. It's awesome to have finally been able to "play" it and see what it was all about.