Games fun.<p>Although, unstable. The site died twice so far.<p>I'd be interested to know the problems you're running into right now as it's hard to figure out the bottlenecks of node/socket under this strange kind of load.
Nice, I just created a web version of my upcoming mobile game using cocos2d-js. You can play it here: <a href="http://www.adhyet.com/flamingnotes/" rel="nofollow">http://www.adhyet.com/flamingnotes/</a><p>I ported the C++ code from cocos2d-x to JavaScript. Took me about a week. The web version doesn't have all the features, but it does serve as a decent demo.
Looks cool. How was your experience with three.js? Did you check out the PlayCanvas engine: <a href="https://github.com/playcanvas/engine" rel="nofollow">https://github.com/playcanvas/engine</a> - it's a bit more geared towards games.