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Ask HN: Mobile game user acquisition?

1 pointsby brianmtullyabout 10 years ago
I&#x27;m an indie game developer. Small team, just one developer(myself) and one artist. Yesterday we launched a real-time multiplayer game called Godspeed Commander. For us to survive we need to have a constant flow of games so that people aren&#x27;t stuck waiting for someone to play with. Obvious I know, but apparently this is more difficult to achieve than I had planned.<p>So I am here looking for some advice.<p>What strategies have worked best&#x2F;worst in your experience for user acquisition?<p>Here are the links to the game on iOS and Android if you are interested:<p>https:&#x2F;&#x2F;itunes.apple.com&#x2F;app&#x2F;godspeed-commander&#x2F;id913674745 https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.nahmeenstudios.godspeedcommander

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